Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
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@@ -884,6 +884,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Gossip menu addon...");
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Global.ObjectMgr.LoadGossipMenuAddon();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Template Gossip...");
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Global.ObjectMgr.LoadCreatureTemplateGossip();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature trainers...");
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Global.ObjectMgr.LoadCreatureTrainers(); // must be after LoadGossipMenuItems
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