Updated Bnet Server.
Port From (https://github.com/TrinityCore/TrinityCore)
This commit is contained in:
@@ -34,7 +34,7 @@ namespace Game
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if (GetId(username) != 0)
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return AccountOpResult.NameAlreadyExist;
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(byte[] salt, byte[] verifier) = SRP6.MakeRegistrationData(username, password);
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(byte[] salt, byte[] verifier) = SRP6.MakeAccountRegistrationData<GruntSRP6>(username, password);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_ACCOUNT);
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stmt.AddValue(0, username);
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@@ -152,7 +152,7 @@ namespace Game
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stmt.AddValue(1, accountId);
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DB.Login.Execute(stmt);
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(byte[] salt, byte[] verifier) = SRP6.MakeRegistrationData(newUsername, newPassword);
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(byte[] salt, byte[] verifier) = SRP6.MakeAccountRegistrationData<GruntSRP6>(newUsername, newPassword);
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_LOGON);
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stmt.AddValue(0, salt);
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stmt.AddValue(1, verifier);
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@@ -178,7 +178,7 @@ namespace Game
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return AccountOpResult.PassTooLong;
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}
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(byte[] salt, byte[] verifier) = SRP6.MakeRegistrationData(username, newPassword);
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(byte[] salt, byte[] verifier) = SRP6.MakeAccountRegistrationData<GruntSRP6>(username, newPassword);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_LOGON);
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stmt.AddValue(0, salt);
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@@ -304,7 +304,7 @@ namespace Game
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{
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byte[] salt = result.Read<byte[]>(0);
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byte[] verifier = result.Read<byte[]>(1);
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if (SRP6.CheckLogin(username, password, salt, verifier))
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if (new GruntSRP6(username, salt, verifier).CheckCredentials(username, password))
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return true;
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}
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@@ -1,6 +1,7 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Cryptography;
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using Framework.Database;
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using System;
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using System.Security.Cryptography;
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@@ -10,24 +11,32 @@ namespace Game
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{
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public sealed class BNetAccountManager : Singleton<BNetAccountManager>
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{
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static int MAX_BNET_EMAIL_STR = 320;
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static int MAX_BNET_PASS_STR = 128;
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BNetAccountManager() { }
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public AccountOpResult CreateBattlenetAccount(string email, string password, bool withGameAccount, out string gameAccountName)
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{
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gameAccountName = "";
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if (email.IsEmpty() || email.Length > 320)
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if (email.IsEmpty() || email.Length > MAX_BNET_EMAIL_STR)
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return AccountOpResult.NameTooLong;
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if (password.IsEmpty() || password.Length > 16)
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if (password.IsEmpty() || password.Length > MAX_BNET_PASS_STR)
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return AccountOpResult.PassTooLong;
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if (GetId(email) != 0)
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return AccountOpResult.NameAlreadyExist;
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string srpUsername = GetSrpUsername(email);
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var (salt, verifier) = SRP6.MakeBNetRegistrationData<BnetSRP6v2Hash256>(srpUsername, password);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_ACCOUNT);
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stmt.AddValue(0, email);
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stmt.AddValue(1, CalculateShaPassHash(email.ToUpper(), password.ToUpper()));
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stmt.AddValue(1, (sbyte)SrpVersion.v2);
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stmt.AddValue(2, salt);
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stmt.AddValue(3, verifier);
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DB.Login.DirectExecute(stmt);
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uint newAccountId = GetId(email);
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@@ -36,7 +45,8 @@ namespace Game
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if (withGameAccount)
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{
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gameAccountName = newAccountId + "#1";
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Global.AccountMgr.CreateAccount(gameAccountName, password, email, newAccountId, 1);
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string gameAccountPassword = password.Substring(0, 16);
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Global.AccountMgr.CreateAccount(gameAccountName, gameAccountPassword.ToUpper(), email, newAccountId, 1);
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}
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return AccountOpResult.Ok;
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@@ -48,12 +58,17 @@ namespace Game
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if (!GetName(accountId, out username))
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return AccountOpResult.NameNotExist;
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if (newPassword.Length > 16)
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if (newPassword.Length > MAX_BNET_PASS_STR)
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return AccountOpResult.PassTooLong;
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_BNET_PASSWORD);
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stmt.AddValue(0, CalculateShaPassHash(username, newPassword));
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stmt.AddValue(1, accountId);
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string srpUsername = GetSrpUsername(username);
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var (salt, verifier) = SRP6.MakeBNetRegistrationData<BnetSRP6v2Hash256>(srpUsername, newPassword);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_BNET_LOGON);
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stmt.AddValue(0, (sbyte)SrpVersion.v2);
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stmt.AddValue(1, salt);
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stmt.AddValue(2, verifier);
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stmt.AddValue(3, accountId);
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DB.Login.Execute(stmt);
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return AccountOpResult.Ok;
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@@ -67,9 +82,23 @@ namespace Game
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_CHECK_PASSWORD);
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stmt.AddValue(0, accountId);
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stmt.AddValue(1, CalculateShaPassHash(username, password));
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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{
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var salt = result.Read<byte[]>(1);
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var verifier = result.Read<byte[]>(2);
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switch ((SrpVersion)result.Read<sbyte>(0))
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{
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case SrpVersion.v1:
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return new BnetSRP6v1Hash256(username, salt, verifier).CheckCredentials(username, password);
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case SrpVersion.v2:
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return new BnetSRP6v2Hash256(username, salt, verifier).CheckCredentials(username, password);
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default:
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break;
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}
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}
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return !DB.Login.Query(stmt).IsEmpty();
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return false;
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}
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public AccountOpResult LinkWithGameAccount(string email, string gameAccountName)
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@@ -165,11 +194,15 @@ namespace Game
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return 0;
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}
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public string CalculateShaPassHash(string name, string password)
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public string GetSrpUsername(string name)
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{
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SHA256 sha256 = SHA256.Create();
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var i = sha256.ComputeHash(Encoding.UTF8.GetBytes(name));
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return sha256.ComputeHash(Encoding.UTF8.GetBytes(i.ToHexString() + ":" + password)).ToHexString(true);
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return SHA256.HashData(Encoding.UTF8.GetBytes(name)).ToHexString();
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}
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}
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enum SrpVersion
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{
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v1 = 1, // password length limit 16 characters, case-insensitive, uses SHA256 to generate verifier
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v2 = 2 // password length limit 128 characters, case-sensitive, uses PBKDF2 with SHA512 to generate verifier
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}
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}
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@@ -271,7 +271,7 @@ namespace Game.Chat.Commands
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[Command("account", RBACPermissions.CommandBanlistAccount, true)]
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static bool HandleBanListAccountCommand(CommandHandler handler, [OptionalArg] string filter)
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{
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DelExpiredIpBans);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_EXPIRED_IP_BANS);
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DB.Login.Execute(stmt);
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SQLResult result;
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@@ -380,7 +380,7 @@ namespace Game.Chat.Commands
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[Command("ip", RBACPermissions.CommandBanlistIp, true)]
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static bool HandleBanListIPCommand(CommandHandler handler, [OptionalArg] string filter)
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{
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DelExpiredIpBans);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_EXPIRED_IP_BANS);
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DB.Login.Execute(stmt);
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SQLResult result;
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@@ -16,9 +16,9 @@ using Game.DungeonFinding;
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using Game.Entities;
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using Game.Garrisons;
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using Game.Groups;
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using Game.Guilds;
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using Game.Loots;
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using Game.Maps;
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using Game.Networking;
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using Game.PvP;
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using Game.Scenarios;
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using Game.Scripting;
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@@ -33,6 +33,7 @@ public static class Global
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public static WorldManager WorldMgr { get { return WorldManager.Instance; } }
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public static RealmManager RealmMgr { get { return RealmManager.Instance; } }
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public static WorldServiceManager ServiceMgr { get { return WorldServiceManager.Instance; } }
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public static WorldSocketManager WorldSocketMgr { get { return WorldSocketManager.Instance; } }
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//Guild
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public static PetitionManager PetitionMgr { get { return PetitionManager.Instance; } }
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@@ -29,7 +29,7 @@ namespace Game.Networking
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_receiveBuffer = new byte[1024];
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}
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public void Accept()
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public void Start()
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{
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// wait 1 second for active connections to send negotiation request
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for (int counter = 0; counter < 10 && _socket.Available == 0; counter++)
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@@ -46,7 +46,7 @@ namespace Game.Networking
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}
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Send("Authentication Required\r\n");
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Send("Email: ");
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Send("Username: ");
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string userName = ReadString();
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if (userName.IsEmpty())
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{
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@@ -64,7 +64,7 @@ namespace Game.Networking
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return;
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}
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if (!CheckAccessLevelAndPassword(userName, password))
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if (!CheckAccessLevel(userName) || Global.AccountMgr.CheckPassword(userName, password))
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{
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Send("Authentication failed\r\n");
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CloseSocket();
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@@ -129,56 +129,29 @@ namespace Game.Networking
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}
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}
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bool CheckAccessLevelAndPassword(string email, string password)
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bool CheckAccessLevel(string user)
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{
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//"SELECT a.id, a.username FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id WHERE ba.email = ?"
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_GAME_ACCOUNT_LIST);
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stmt.AddValue(0, email);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS);
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stmt.AddValue(0, user);
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SQLResult result = DB.Login.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.CommandsRA, $"User {email} does not exist in database");
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Log.outInfo(LogFilter.CommandsRA, $"User {user} does not exist in database");
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return false;
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}
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uint accountId = result.Read<uint>(0);
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string username = result.Read<string>(1);
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS_BY_ID);
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stmt.AddValue(0, accountId);
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result = DB.Login.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.CommandsRA, $"User {email} has no privilege to login");
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return false;
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}
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//"SELECT SecurityLevel, RealmID FROM account_access WHERE AccountID = ? and (RealmID = ? OR RealmID = -1) ORDER BY SecurityLevel desc");
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if (result.Read<byte>(0) < ConfigMgr.GetDefaultValue("Ra.MinLevel", (byte)AccountTypes.Administrator))
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{
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Log.outInfo(LogFilter.CommandsRA, $"User {email} has no privilege to login");
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Log.outInfo(LogFilter.CommandsRA, $"User {user} has no privilege to login");
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return false;
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}
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else if (result.Read<int>(1) != -1)
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{
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Log.outInfo(LogFilter.CommandsRA, $"User {email} has to be assigned on all realms (with RealmID = '-1')");
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Log.outInfo(LogFilter.CommandsRA, $"User {user} has to be assigned on all realms (with RealmID = '-1')");
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return false;
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}
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_CHECK_PASSWORD);
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stmt.AddValue(0, accountId);
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result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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{
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var salt = result.Read<byte[]>(0);
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var verifier = result.Read<byte[]>(1);
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if (SRP6.CheckLogin(username, password, salt, verifier))
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return true;
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}
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Log.outInfo(LogFilter.CommandsRA, $"Wrong password for user: {email}");
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return false;
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return true;
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}
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bool ProcessCommand(string command)
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@@ -69,11 +69,11 @@ namespace Game.Networking
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base.Dispose();
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}
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public override void Accept()
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public override void Start()
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{
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string ip_address = GetRemoteIpAddress().ToString();
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SelIpInfo);
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PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_IP_INFO);
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stmt.AddValue(0, ip_address);
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stmt.AddValue(1, BitConverter.ToUInt32(GetRemoteIpAddress().Address.GetAddressBytes(), 0));
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@@ -489,7 +489,7 @@ namespace Game.Networking
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var address = GetRemoteIpAddress();
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Sha256 digestKeyHash = new();
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digestKeyHash.Process(account.game.SessionKey, account.game.SessionKey.Length);
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digestKeyHash.Process(account.game.KeyData, account.game.KeyData.Length);
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if (account.game.OS == "Wn64")
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digestKeyHash.Finish(buildInfo.Win64AuthSeed);
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else if (account.game.OS == "Mc64")
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@@ -515,7 +515,7 @@ namespace Game.Networking
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}
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Sha256 keyData = new();
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keyData.Finish(account.game.SessionKey);
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keyData.Finish(account.game.KeyData);
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HmacSha256 sessionKeyHmac = new(keyData.Digest);
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sessionKeyHmac.Process(_serverChallenge, 16);
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@@ -652,7 +652,7 @@ namespace Game.Networking
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Global.ScriptMgr.OnAccountLogin(account.game.Id);
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_worldSession = new WorldSession(account.game.Id, authSession.RealmJoinTicket, account.battleNet.Id, this, account.game.Security, (Expansion)account.game.Expansion,
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mutetime, account.game.OS, account.battleNet.Locale, account.game.Recruiter, account.game.IsRectuiter);
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mutetime, account.game.OS, account.game.TimezoneOffset, account.battleNet.Locale, account.game.Recruiter, account.game.IsRectuiter);
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// Initialize Warden system only if it is enabled by config
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//if (wardenActive)
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@@ -839,15 +839,15 @@ namespace Game.Networking
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{
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public AccountInfo(SQLFields fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, a.os, ba.id, aa.gmLevel,
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// 12 13 14
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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// SELECT a.id, a.session_key, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, a.os, a.timezone_offset, ba.id, aa.SecurityLevel,
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// 13 14 15
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// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
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// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
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// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.AccountID AND aa.RealmID IN (-1, ?)
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// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
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// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
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// WHERE a.username = ? AND LENGTH(a.session_key) = 40 ORDER BY aa.RealmID DESC LIMIT 1
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game.Id = fields.Read<uint>(0);
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game.SessionKey = fields.Read<byte[]>(1);
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game.KeyData = fields.Read<byte[]>(1);
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battleNet.LastIP = fields.Read<string>(2);
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battleNet.IsLockedToIP = fields.Read<bool>(3);
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battleNet.LockCountry = fields.Read<string>(4);
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@@ -856,11 +856,12 @@ namespace Game.Networking
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battleNet.Locale = (Locale)fields.Read<byte>(7);
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game.Recruiter = fields.Read<uint>(8);
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game.OS = fields.Read<string>(9);
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battleNet.Id = fields.Read<uint>(10);
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game.Security = (AccountTypes)fields.Read<byte>(11);
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battleNet.IsBanned = fields.Read<uint>(12) != 0;
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game.IsBanned = fields.Read<uint>(13) != 0;
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game.IsRectuiter = fields.Read<uint>(14) != 0;
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game.TimezoneOffset = TimeSpan.FromMinutes(fields.Read<short>(10));
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battleNet.Id = fields.Read<uint>(11);
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game.Security = (AccountTypes)fields.Read<byte>(12);
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battleNet.IsBanned = fields.Read<uint>(13) != 0;
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game.IsBanned = fields.Read<uint>(14) != 0;
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game.IsRectuiter = fields.Read<uint>(15) != 0;
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if (battleNet.Locale >= Locale.Total)
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battleNet.Locale = Locale.enUS;
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@@ -884,11 +885,12 @@ namespace Game.Networking
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public struct Game
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{
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public uint Id;
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public byte[] SessionKey;
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public byte[] KeyData;
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public byte Expansion;
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public long MuteTime;
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public string OS;
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public uint Recruiter;
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public string OS;
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public TimeSpan TimezoneOffset;
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public bool IsRectuiter;
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public AccountTypes Security;
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public bool IsBanned;
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@@ -10,7 +10,9 @@ namespace Game.Networking
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{
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public class WorldSocketManager : SocketManager<WorldSocket>
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{
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public override bool StartNetwork(string bindIp, int port, int threadCount)
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public static WorldSocketManager Instance { get; } = new WorldSocketManager();
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public override bool StartNetwork(string bindIp, int port, int threadCount = 1)
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{
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_tcpNoDelay = ConfigMgr.GetDefaultValue("Network.TcpNodelay", true);
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@@ -29,6 +31,7 @@ namespace Game.Networking
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return false;
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}
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Acceptor.AsyncAcceptSocket(OnSocketAccept);
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_instanceAcceptor.AsyncAcceptSocket(OnSocketOpen);
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return true;
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@@ -62,6 +65,11 @@ namespace Game.Networking
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base.OnSocketOpen(sock);
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}
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static void OnSocketAccept(Socket sock)
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{
|
||||
Global.WorldSocketMgr.OnSocketOpen(sock);
|
||||
}
|
||||
|
||||
AsyncAcceptor _instanceAcceptor;
|
||||
int _socketSendBufferSize;
|
||||
bool _tcpNoDelay;
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Game
|
||||
{
|
||||
public partial class WorldSession : IDisposable
|
||||
{
|
||||
public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, Locale locale, uint recruiter, bool isARecruiter)
|
||||
public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, TimeSpan timezoneOffset, Locale locale, uint recruiter, bool isARecruiter)
|
||||
{
|
||||
m_muteTime = mute_time;
|
||||
AntiDOS = new DosProtection(this);
|
||||
@@ -39,6 +39,7 @@ namespace Game
|
||||
_os = os;
|
||||
m_sessionDbcLocale = Global.WorldMgr.GetAvailableDbcLocale(locale);
|
||||
m_sessionDbLocaleIndex = locale;
|
||||
_timezoneOffset = timezoneOffset;
|
||||
recruiterId = recruiter;
|
||||
isRecruiter = isARecruiter;
|
||||
expireTime = 60000; // 1 min after socket loss, session is deleted
|
||||
@@ -897,6 +898,8 @@ namespace Game
|
||||
public Locale GetSessionDbcLocale() { return m_sessionDbcLocale; }
|
||||
public Locale GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
|
||||
|
||||
public TimeSpan GetTimezoneOffset() { return _timezoneOffset; }
|
||||
|
||||
public uint GetLatency() { return m_latency; }
|
||||
public void SetLatency(uint latency) { m_latency = latency; }
|
||||
public void ResetTimeOutTime(bool onlyActive)
|
||||
@@ -956,6 +959,7 @@ namespace Game
|
||||
bool m_playerSave;
|
||||
Locale m_sessionDbcLocale;
|
||||
Locale m_sessionDbLocaleIndex;
|
||||
TimeSpan _timezoneOffset;
|
||||
uint m_latency;
|
||||
AccountData[] _accountData = new AccountData[(int)AccountDataTypes.Max];
|
||||
uint[] tutorials = new uint[SharedConst.MaxAccountTutorialValues];
|
||||
@@ -1141,7 +1145,7 @@ namespace Game
|
||||
stmt.AddValue(0, battlenetAccountId);
|
||||
SetQuery(AccountInfoQueryLoad.Mounts, stmt);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SelBnetCharacterCountsByAccountId);
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_CHARACTER_COUNTS_BY_ACCOUNT_ID);
|
||||
stmt.AddValue(0, accountId);
|
||||
SetQuery(AccountInfoQueryLoad.GlobalRealmCharacterCounts, stmt);
|
||||
|
||||
|
||||
@@ -3,11 +3,15 @@
|
||||
|
||||
using Bgs.Protocol.GameUtilities.V1;
|
||||
using Framework.Constants;
|
||||
using Framework.IO;
|
||||
using Framework.Web;
|
||||
using Framework.Serialization;
|
||||
using Framework.Web.Rest.Realmlist;
|
||||
using Game.Services;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
@@ -90,7 +94,11 @@ namespace Game
|
||||
countEntry.Count = characterCount.Value;
|
||||
realmCharacterCounts.Counts.Add(countEntry);
|
||||
}
|
||||
compressed = Json.Deflate("JSONRealmCharacterCountList", realmCharacterCounts);
|
||||
|
||||
var jsonData = Encoding.UTF8.GetBytes("JSONRealmCharacterCountList:" + JsonSerializer.Serialize(realmCharacterCounts) + "\0");
|
||||
var compressedData = ZLib.Compress(jsonData);
|
||||
|
||||
compressed = BitConverter.GetBytes(jsonData.Length).Combine(compressedData);
|
||||
|
||||
attribute = new Bgs.Protocol.Attribute();
|
||||
attribute.Name = "Param_CharacterCountList";
|
||||
@@ -105,9 +113,9 @@ namespace Game
|
||||
var realmAddress = Params.LookupByKey("Param_RealmAddress");
|
||||
if (realmAddress != null)
|
||||
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, Global.WorldMgr.GetRealm().Build, System.Net.IPAddress.Parse(GetRemoteAddress()), GetRealmListSecret(),
|
||||
GetSessionDbcLocale(), GetOS(), GetAccountName(), response);
|
||||
GetSessionDbcLocale(), GetOS(), GetTimezoneOffset(), GetAccountName(), response);
|
||||
|
||||
return BattlenetRpcErrorCode.Ok;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user