Updated Bnet Server.

Port From (https://github.com/TrinityCore/TrinityCore)
This commit is contained in:
hondacrx
2024-02-21 00:05:48 -05:00
parent 7960e7b192
commit 9e3a7df6a7
62 changed files with 2186 additions and 731 deletions
+10 -37
View File
@@ -29,7 +29,7 @@ namespace Game.Networking
_receiveBuffer = new byte[1024];
}
public void Accept()
public void Start()
{
// wait 1 second for active connections to send negotiation request
for (int counter = 0; counter < 10 && _socket.Available == 0; counter++)
@@ -46,7 +46,7 @@ namespace Game.Networking
}
Send("Authentication Required\r\n");
Send("Email: ");
Send("Username: ");
string userName = ReadString();
if (userName.IsEmpty())
{
@@ -64,7 +64,7 @@ namespace Game.Networking
return;
}
if (!CheckAccessLevelAndPassword(userName, password))
if (!CheckAccessLevel(userName) || Global.AccountMgr.CheckPassword(userName, password))
{
Send("Authentication failed\r\n");
CloseSocket();
@@ -129,56 +129,29 @@ namespace Game.Networking
}
}
bool CheckAccessLevelAndPassword(string email, string password)
bool CheckAccessLevel(string user)
{
//"SELECT a.id, a.username FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id WHERE ba.email = ?"
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_GAME_ACCOUNT_LIST);
stmt.AddValue(0, email);
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS);
stmt.AddValue(0, user);
SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.CommandsRA, $"User {email} does not exist in database");
Log.outInfo(LogFilter.CommandsRA, $"User {user} does not exist in database");
return false;
}
uint accountId = result.Read<uint>(0);
string username = result.Read<string>(1);
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS_BY_ID);
stmt.AddValue(0, accountId);
result = DB.Login.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.CommandsRA, $"User {email} has no privilege to login");
return false;
}
//"SELECT SecurityLevel, RealmID FROM account_access WHERE AccountID = ? and (RealmID = ? OR RealmID = -1) ORDER BY SecurityLevel desc");
if (result.Read<byte>(0) < ConfigMgr.GetDefaultValue("Ra.MinLevel", (byte)AccountTypes.Administrator))
{
Log.outInfo(LogFilter.CommandsRA, $"User {email} has no privilege to login");
Log.outInfo(LogFilter.CommandsRA, $"User {user} has no privilege to login");
return false;
}
else if (result.Read<int>(1) != -1)
{
Log.outInfo(LogFilter.CommandsRA, $"User {email} has to be assigned on all realms (with RealmID = '-1')");
Log.outInfo(LogFilter.CommandsRA, $"User {user} has to be assigned on all realms (with RealmID = '-1')");
return false;
}
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_CHECK_PASSWORD);
stmt.AddValue(0, accountId);
result = DB.Login.Query(stmt);
if (!result.IsEmpty())
{
var salt = result.Read<byte[]>(0);
var verifier = result.Read<byte[]>(1);
if (SRP6.CheckLogin(username, password, salt, verifier))
return true;
}
Log.outInfo(LogFilter.CommandsRA, $"Wrong password for user: {email}");
return false;
return true;
}
bool ProcessCommand(string command)
+20 -18
View File
@@ -69,11 +69,11 @@ namespace Game.Networking
base.Dispose();
}
public override void Accept()
public override void Start()
{
string ip_address = GetRemoteIpAddress().ToString();
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SelIpInfo);
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_IP_INFO);
stmt.AddValue(0, ip_address);
stmt.AddValue(1, BitConverter.ToUInt32(GetRemoteIpAddress().Address.GetAddressBytes(), 0));
@@ -489,7 +489,7 @@ namespace Game.Networking
var address = GetRemoteIpAddress();
Sha256 digestKeyHash = new();
digestKeyHash.Process(account.game.SessionKey, account.game.SessionKey.Length);
digestKeyHash.Process(account.game.KeyData, account.game.KeyData.Length);
if (account.game.OS == "Wn64")
digestKeyHash.Finish(buildInfo.Win64AuthSeed);
else if (account.game.OS == "Mc64")
@@ -515,7 +515,7 @@ namespace Game.Networking
}
Sha256 keyData = new();
keyData.Finish(account.game.SessionKey);
keyData.Finish(account.game.KeyData);
HmacSha256 sessionKeyHmac = new(keyData.Digest);
sessionKeyHmac.Process(_serverChallenge, 16);
@@ -652,7 +652,7 @@ namespace Game.Networking
Global.ScriptMgr.OnAccountLogin(account.game.Id);
_worldSession = new WorldSession(account.game.Id, authSession.RealmJoinTicket, account.battleNet.Id, this, account.game.Security, (Expansion)account.game.Expansion,
mutetime, account.game.OS, account.battleNet.Locale, account.game.Recruiter, account.game.IsRectuiter);
mutetime, account.game.OS, account.game.TimezoneOffset, account.battleNet.Locale, account.game.Recruiter, account.game.IsRectuiter);
// Initialize Warden system only if it is enabled by config
//if (wardenActive)
@@ -839,15 +839,15 @@ namespace Game.Networking
{
public AccountInfo(SQLFields fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, a.os, ba.id, aa.gmLevel,
// 12 13 14
// 0 1 2 3 4 5 6 7 8 9 10 11 12
// SELECT a.id, a.session_key, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, a.os, a.timezone_offset, ba.id, aa.SecurityLevel,
// 13 14 15
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.AccountID AND aa.RealmID IN (-1, ?)
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
// WHERE a.username = ? AND LENGTH(a.session_key) = 40 ORDER BY aa.RealmID DESC LIMIT 1
game.Id = fields.Read<uint>(0);
game.SessionKey = fields.Read<byte[]>(1);
game.KeyData = fields.Read<byte[]>(1);
battleNet.LastIP = fields.Read<string>(2);
battleNet.IsLockedToIP = fields.Read<bool>(3);
battleNet.LockCountry = fields.Read<string>(4);
@@ -856,11 +856,12 @@ namespace Game.Networking
battleNet.Locale = (Locale)fields.Read<byte>(7);
game.Recruiter = fields.Read<uint>(8);
game.OS = fields.Read<string>(9);
battleNet.Id = fields.Read<uint>(10);
game.Security = (AccountTypes)fields.Read<byte>(11);
battleNet.IsBanned = fields.Read<uint>(12) != 0;
game.IsBanned = fields.Read<uint>(13) != 0;
game.IsRectuiter = fields.Read<uint>(14) != 0;
game.TimezoneOffset = TimeSpan.FromMinutes(fields.Read<short>(10));
battleNet.Id = fields.Read<uint>(11);
game.Security = (AccountTypes)fields.Read<byte>(12);
battleNet.IsBanned = fields.Read<uint>(13) != 0;
game.IsBanned = fields.Read<uint>(14) != 0;
game.IsRectuiter = fields.Read<uint>(15) != 0;
if (battleNet.Locale >= Locale.Total)
battleNet.Locale = Locale.enUS;
@@ -884,11 +885,12 @@ namespace Game.Networking
public struct Game
{
public uint Id;
public byte[] SessionKey;
public byte[] KeyData;
public byte Expansion;
public long MuteTime;
public string OS;
public uint Recruiter;
public string OS;
public TimeSpan TimezoneOffset;
public bool IsRectuiter;
public AccountTypes Security;
public bool IsBanned;
+9 -1
View File
@@ -10,7 +10,9 @@ namespace Game.Networking
{
public class WorldSocketManager : SocketManager<WorldSocket>
{
public override bool StartNetwork(string bindIp, int port, int threadCount)
public static WorldSocketManager Instance { get; } = new WorldSocketManager();
public override bool StartNetwork(string bindIp, int port, int threadCount = 1)
{
_tcpNoDelay = ConfigMgr.GetDefaultValue("Network.TcpNodelay", true);
@@ -29,6 +31,7 @@ namespace Game.Networking
return false;
}
Acceptor.AsyncAcceptSocket(OnSocketAccept);
_instanceAcceptor.AsyncAcceptSocket(OnSocketOpen);
return true;
@@ -62,6 +65,11 @@ namespace Game.Networking
base.OnSocketOpen(sock);
}
static void OnSocketAccept(Socket sock)
{
Global.WorldSocketMgr.OnSocketOpen(sock);
}
AsyncAcceptor _instanceAcceptor;
int _socketSendBufferSize;
bool _tcpNoDelay;