Core/Spells: Corrected SPELL_ATTR8_MASTERY_AFFECTS_POINTS attribute implementation, it is no longer used to restrict if the spell should be cast or not (SpecializationSpells.db2 takes care of that)

Port From (https://github.com/TrinityCore/TrinityCore/commit/2a4c7c1e27ac5236874a8fd5315abee196ab4c9a)
This commit is contained in:
hondacrx
2022-01-07 12:56:36 -05:00
parent a09f085aa9
commit 9e7eca2258
3 changed files with 2 additions and 18 deletions
@@ -1885,7 +1885,7 @@ namespace Framework.Constants
RaidMarker = 0x4000000, // 26 Probably Spell No Need Learn To Cast
Unk27 = 0x8000000, // 27
NotInBgOrArena = 0x10000000, // 28
MasterySpecialization = 0x20000000, // 29
MasteryAffectPoints = 0x20000000, // 29
Unk30 = 0x40000000, // 30
AttackIgnoreImmuneToPCFlag = 0x80000000 // 31
}