Core/Auras: reworked multiplicative AuraEffects calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/ebc06b1d0401be69066986e18d0e926170c58023)
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@@ -103,7 +103,8 @@ namespace Game.Entities
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MultiMap<uint, AuraApplication> m_appliedAuras = new MultiMap<uint, AuraApplication>();
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MultiMap<uint, Aura> m_ownedAuras = new MultiMap<uint, Aura>();
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List<Aura> m_scAuras = new List<Aura>();
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protected float[][] m_auraModifiersGroup = new float[(int)UnitMods.End][];
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protected float[][] m_auraFlatModifiersGroup = new float[(int)UnitMods.End][];
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protected float[][] m_auraPctModifiersGroup = new float[(int)UnitMods.End][];
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uint m_removedAurasCount;
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//General
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