From 9edca0bd5086f42e515d26b5899dcf725d749b1b Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 1 Nov 2021 12:10:04 -0400 Subject: [PATCH] Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC) Port From (https://github.com/TrinityCore/TrinityCore/commit/7a503ff597bf07c12202c510de8245b76755b668) --- Source/Game/Combat/ThreatManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Combat/ThreatManager.cs b/Source/Game/Combat/ThreatManager.cs index dc481e838..4b1a9b36d 100644 --- a/Source/Game/Combat/ThreatManager.cs +++ b/Source/Game/Combat/ThreatManager.cs @@ -565,7 +565,7 @@ namespace Game.Combat foreach (var pair in _threatenedByMe) { Creature owner = pair.Value.GetOwner(); - if (!owner.HasBreakableByDamageCrowdControlAura()) + if (!owner.HasUnitState(UnitState.Controlled)) canBeThreatened.Add(owner); else cannotBeThreatened.Add(owner);