Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f70be050f971ee70da8953c4f094cb2adc233f8)
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@@ -279,6 +279,12 @@ namespace Game.Scripting
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// Called when the item expires (is destroyed).
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public virtual bool OnExpire(Player player, ItemTemplate proto) { return false; }
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// Called when the item is destroyed.
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public virtual bool OnRemove(Player player, Item item) { return false; }
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// Called before casting a combat spell from this item (chance on hit spells of item template, can be used to prevent cast if returning false)
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public virtual bool OnCastItemCombatSpell(Player player, Unit victim, SpellInfo spellInfo, Item item) { return true; }
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}
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public class UnitScript : ScriptObject
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@@ -738,6 +738,22 @@ namespace Game.Scripting
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return RunScriptRet<ItemScript>(p => p.OnExpire(player, proto), proto.ScriptId);
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}
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public bool OnItemRemove(Player player, Item item)
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{
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Cypher.Assert(player != null);
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Cypher.Assert(item != null);
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return RunScriptRet<ItemScript>(tmpscript => tmpscript.OnRemove(player, item), item.GetScriptId());
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}
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public bool OnCastItemCombatSpell(Player player, Unit victim, SpellInfo spellInfo, Item item)
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{
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Cypher.Assert(player != null);
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Cypher.Assert(victim != null);
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Cypher.Assert(spellInfo != null);
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Cypher.Assert(item != null);
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return RunScriptRet<ItemScript>(tmpscript => tmpscript.OnCastItemCombatSpell(player, victim, spellInfo, item), item.GetScriptId());
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}
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//CreatureScript
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public bool OnDummyEffect(Unit caster, uint spellId, uint effIndex, Creature target)
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