Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f70be050f971ee70da8953c4f094cb2adc233f8)
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@@ -360,4 +360,27 @@ namespace Scripts.World
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return true;
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}
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}
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// Only used currently for
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[Script]// 19169: Nightfall
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class item_generic_limit_chance_above_60 : ItemScript
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{
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public item_generic_limit_chance_above_60() : base("item_generic_limit_chance_above_60") { }
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public override bool OnCastItemCombatSpell(Player player, Unit victim, SpellInfo spellInfo, Item item)
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{
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// spell proc chance gets severely reduced on victims > 60 (formula unknown)
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if (victim.getLevel() > 60)
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{
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// gives ~0.1% proc chance at lvl 70
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float lvlPenaltyFactor = 9.93f;
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float failureChance = (victim.GetLevelForTarget(player) - 60) * lvlPenaltyFactor;
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// base ppm chance was already rolled, only roll success chance
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return !RandomHelper.randChance(failureChance);
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}
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return true;
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}
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}
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}
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