Misc Fixes
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@@ -284,7 +284,6 @@ namespace Game.DataStorage
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}
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string str = locStr[locale];
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buffer.WriteUInt16(str.Length + 1);
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buffer.WriteCString(str);
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break;
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}
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@@ -296,54 +295,44 @@ namespace Game.DataStorage
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void WriteArrayValues(object entry, FieldInfo fieldInfo, ByteBuffer buffer)
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{
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var type = fieldInfo.FieldType.GetElementType();
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var length = ((Array)fieldInfo.GetValue(entry)).Length;
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for (var i = 0; i < length; ++i)
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var array = (Array)fieldInfo.GetValue(entry);
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for (var i = 0; i < array.Length; ++i)
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{
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var value = (Array)fieldInfo.GetValue(entry);
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switch (Type.GetTypeCode(type))
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{
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case TypeCode.Boolean:
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buffer.WriteUInt8(value.GetValue(i));
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buffer.WriteUInt8(array.GetValue(i));
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break;
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case TypeCode.SByte:
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buffer.WriteInt8(value.GetValue(i));
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buffer.WriteInt8(array.GetValue(i));
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break;
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case TypeCode.Byte:
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buffer.WriteUInt8(value.GetValue(i));
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buffer.WriteUInt8(array.GetValue(i));
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break;
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case TypeCode.Int16:
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buffer.WriteInt16(value.GetValue(i));
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buffer.WriteInt16(array.GetValue(i));
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break;
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case TypeCode.UInt16:
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buffer.WriteUInt16(value.GetValue(i));
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buffer.WriteUInt16(array.GetValue(i));
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break;
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case TypeCode.Int32:
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buffer.WriteInt32(value.GetValue(i));
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buffer.WriteInt32(array.GetValue(i));
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break;
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case TypeCode.UInt32:
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buffer.WriteUInt32(value.GetValue(i));
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buffer.WriteUInt32(array.GetValue(i));
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break;
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case TypeCode.Int64:
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buffer.WriteInt64(value.GetValue(i));
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buffer.WriteInt64(array.GetValue(i));
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break;
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case TypeCode.UInt64:
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buffer.WriteUInt64(value.GetValue(i));
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buffer.WriteUInt64(array.GetValue(i));
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break;
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case TypeCode.Single:
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buffer.WriteFloat(value.GetValue(i));
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buffer.WriteFloat(array.GetValue(i));
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break;
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case TypeCode.String:
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var str = (string)value.GetValue(i);
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buffer.WriteInt32(str.Length);
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buffer.WriteString(str);
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break;
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case TypeCode.Object:
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switch (type.Name)
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{
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case "Unused":
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buffer.WriteUInt32(0u);
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break;
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}
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var str = (string)array.GetValue(i);
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buffer.WriteCString(str);
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break;
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}
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}
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