Misc Fixes
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@@ -1484,7 +1484,7 @@ namespace Game.Entities
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float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
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// Modify crit from weapon skill and maximized defense skill of same level victim difference
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value += GetMaxSkillValueForLevel() - GetMaxSkillValueForLevel() * 0.04f;
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value += (GetMaxSkillValueForLevel() - GetMaxSkillValueForLevel()) * 0.04f;
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if (WorldConfig.GetBoolValue(WorldCfg.StatsLimitsEnable))
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value = value > WorldConfig.GetFloatValue(WorldCfg.StatsLimitsCrit) ? WorldConfig.GetFloatValue(WorldCfg.StatsLimitsCrit) : value;
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