Core/SAI: Remove possibility to set/remove unit_flags2
Port From (https://github.com/TrinityCore/TrinityCore/commit/f55e86d90735aad1c0cfd8d1b6e79aa721e8267c)
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@@ -261,8 +261,8 @@ namespace Framework.Constants
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CallAreaexploredoreventhappens = 15, // Questid
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SetIngamePhaseGroup = 16, // phaseGroupId, apply
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SetEmoteState = 17, // Emoteid
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SetUnitFlag = 18, // Flags (May Be More Than One Field Or'D Together), Target
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RemoveUnitFlag = 19, // Flags (May Be More Than One Field Or'D Together), Target
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SetUnitFlag = 18, // Flags
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RemoveUnitFlag = 19, // Flags
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AutoAttack = 20, // Allowattackstate (0 = Stop Attack, Anything Else Means Continue Attacking)
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AllowCombatMovement = 21, // Allowcombatmovement (0 = Stop Combat Based Movement, Anything Else Continue Attacking)
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SetEventPhase = 22, // Phase
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