Core/Player: recheck shapeshift bonus auras when switching spec.
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@@ -768,7 +768,7 @@ namespace Game.Spells
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GetBase().CallScriptAfterEffectProcHandlers(this, aurApp, eventInfo);
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}
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void HandleShapeshiftBoosts(Unit target, bool apply)
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public void HandleShapeshiftBoosts(Unit target, bool apply)
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{
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uint spellId = 0;
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uint spellId2 = 0;
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