Fixes creature health not being updated in client
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@@ -2891,7 +2891,7 @@ namespace Game.Entities
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if (GetLevel() < levelForTarget)
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return 1.0f;
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return (float)GetMaxHealthByLevel(levelForTarget) / GetCreateHealth();
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return (float)GetMaxHealthByLevel(levelForTarget) / (float)GetCreateHealth();
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}
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public float GetBaseDamageForLevel(uint level)
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