Add dummy implementation of bag sorting which simply responds with sort done to prevent locking all bags clientside
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@@ -1123,5 +1123,28 @@ namespace Game
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_player.ModifyCurrency((CurrencyTypes)itemUpgradeEntry.CurrencyID, -(int)itemUpgradeEntry.CurrencyCost);
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}
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[WorldPacketHandler(ClientOpcodes.SortBags)]
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void HandleSortBags(SortBags sortBags)
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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}
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[WorldPacketHandler(ClientOpcodes.SortBankBags)]
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void HandleSortBankBags(SortBankBags sortBankBags)
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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}
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[WorldPacketHandler(ClientOpcodes.SortReagentBankBags)]
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void HandleSortReagentBankBags(SortReagentBankBags sortReagentBankBags)
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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}
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}
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}
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