Add dummy implementation of bag sorting which simply responds with sort done to prevent locking all bags clientside
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@@ -20,6 +20,7 @@ using Framework.Dynamic;
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using Game.Entities;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace Game.Network.Packets
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{
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@@ -663,6 +664,38 @@ namespace Game.Network.Packets
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public ObjectGuid Item;
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}
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class SortBags : ClientPacket
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{
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public SortBags(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class SortBankBags : ClientPacket
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{
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public SortBankBags(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class SortReagentBankBags : ClientPacket
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{
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public SortReagentBankBags(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class SortBagsResult : ServerPacket
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{
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public SortBagsResult() : base(ServerOpcodes.SortBagsResult, ConnectionType.Instance) { }
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public override void Write()
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{
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throw new NotImplementedException();
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}
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}
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//Structs
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public class ItemBonusInstanceData
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{
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