Core/Spells: Rename SpellAttr2 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/dda375b9868d6dbe2a4d58b386bb90ae41d25e0d)
This commit is contained in:
hondacrx
2022-06-01 11:53:42 -04:00
parent a2d9499152
commit a198e03a1d
13 changed files with 256 additions and 157 deletions
+1 -1
View File
@@ -3921,7 +3921,7 @@ namespace Game.Entities
Aura itemAura = GetAura((uint)effectData.SpellID, GetGUID(), pItem.GetGUID());
if (itemAura != null)
itemAura.AddProcCooldown(now + TimeSpan.FromMilliseconds(procEntry.Cooldown));
itemAura.AddProcCooldown(procEntry, now);
continue;
}