Core/Spells: Rename SpellAttr2 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/dda375b9868d6dbe2a4d58b386bb90ae41d25e0d)
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@@ -3921,7 +3921,7 @@ namespace Game.Entities
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Aura itemAura = GetAura((uint)effectData.SpellID, GetGUID(), pItem.GetGUID());
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if (itemAura != null)
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itemAura.AddProcCooldown(now + TimeSpan.FromMilliseconds(procEntry.Cooldown));
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itemAura.AddProcCooldown(procEntry, now);
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continue;
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}
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