Core/Spells: Rename SpellAttr2 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/dda375b9868d6dbe2a4d58b386bb90ae41d25e0d)
This commit is contained in:
@@ -1175,11 +1175,9 @@ namespace Scripts.Spells.Shaman
|
||||
|
||||
caster.m_Events.AddEventAtOffset(() =>
|
||||
{
|
||||
var targets = new CastSpellTargetArg(procInfo.GetProcTarget());
|
||||
var overloadSpellId = GetTriggeredSpellId(procInfo.GetSpellInfo().Id);
|
||||
var args = new CastSpellExtraArgs(procInfo.GetProcSpell());
|
||||
|
||||
caster.CastSpell(targets, overloadSpellId, args);
|
||||
CastSpellExtraArgs args = new();
|
||||
args.OriginalCastId = procInfo.GetProcSpell().m_castId;
|
||||
caster.CastSpell(new CastSpellTargetArg(procInfo.GetProcTarget()), GetTriggeredSpellId(procInfo.GetSpellInfo().Id), args);
|
||||
}, TimeSpan.FromMilliseconds(400));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user