diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 63a72206a..9aa877832 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -6712,7 +6712,7 @@ namespace Game.Entities //new public uint DoRandomRoll(uint minimum, uint maximum) { - Cypher.Assert(maximum <= 10000); + Cypher.Assert(maximum <= 1000000); uint roll = RandomHelper.URand(minimum, maximum); diff --git a/Source/Game/Handlers/GroupHandler.cs b/Source/Game/Handlers/GroupHandler.cs index 24c427152..173f75ad7 100644 --- a/Source/Game/Handlers/GroupHandler.cs +++ b/Source/Game/Handlers/GroupHandler.cs @@ -421,7 +421,7 @@ namespace Game [WorldPacketHandler(ClientOpcodes.RandomRoll)] void HandleRandomRoll(RandomRollClient packet) { - if (packet.Min > packet.Max || packet.Max > 10000) // < 32768 for urand call + if (packet.Min > packet.Max || packet.Max > 1000000) // < 32768 for urand call return; GetPlayer().DoRandomRoll(packet.Min, packet.Max);