Core/Loot: implemented a custom server config setting to enable or disable AE loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/ccc083593af16f505263f889712f46f9382bb588)
This commit is contained in:
@@ -1611,6 +1611,7 @@ namespace Framework.Constants
|
|||||||
DieCommandMode,
|
DieCommandMode,
|
||||||
DisableBreathing,
|
DisableBreathing,
|
||||||
DurabilityLossInPvp,
|
DurabilityLossInPvp,
|
||||||
|
EnableAeLoot,
|
||||||
EnableMmaps,
|
EnableMmaps,
|
||||||
EnableSinfoLogin,
|
EnableSinfoLogin,
|
||||||
EventAnnounce,
|
EventAnnounce,
|
||||||
|
|||||||
@@ -217,8 +217,12 @@ namespace Game
|
|||||||
GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Looting);
|
GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Looting);
|
||||||
|
|
||||||
List<Creature> corpses = new();
|
List<Creature> corpses = new();
|
||||||
CreatureListSearcher searcher = new(_player, corpses, check);
|
bool aeLootEnabled = WorldConfig.GetBoolValue(WorldCfg.EnableAeLoot);
|
||||||
Cell.VisitGridObjects(_player, searcher, AELootCreatureCheck.LootDistance);
|
if (aeLootEnabled)
|
||||||
|
{
|
||||||
|
CreatureListSearcher searcher = new(_player, corpses, check);
|
||||||
|
Cell.VisitGridObjects(_player, searcher, AELootCreatureCheck.LootDistance);
|
||||||
|
}
|
||||||
|
|
||||||
if (!corpses.Empty())
|
if (!corpses.Empty())
|
||||||
SendPacket(new AELootTargets((uint)corpses.Count + 1));
|
SendPacket(new AELootTargets((uint)corpses.Count + 1));
|
||||||
|
|||||||
@@ -1011,6 +1011,9 @@ namespace Game
|
|||||||
// Specifies if IP addresses can be logged to the database
|
// Specifies if IP addresses can be logged to the database
|
||||||
Values[WorldCfg.AllowLogginIpAddressesInDatabase] = GetDefaultValue("AllowLoggingIPAddressesInDatabase", true);
|
Values[WorldCfg.AllowLogginIpAddressesInDatabase] = GetDefaultValue("AllowLoggingIPAddressesInDatabase", true);
|
||||||
|
|
||||||
|
// Enable AE loot
|
||||||
|
Values[WorldCfg.EnableAeLoot] = GetDefaultValue("Loot.EnableAELoot", true);
|
||||||
|
|
||||||
// call ScriptMgr if we're reloading the configuration
|
// call ScriptMgr if we're reloading the configuration
|
||||||
if (reload)
|
if (reload)
|
||||||
Global.ScriptMgr.OnConfigLoad(reload);
|
Global.ScriptMgr.OnConfigLoad(reload);
|
||||||
|
|||||||
@@ -3404,6 +3404,14 @@ Creature.CheckInvalidPosition = 0
|
|||||||
|
|
||||||
GameObject.CheckInvalidPosition = 0
|
GameObject.CheckInvalidPosition = 0
|
||||||
|
|
||||||
|
#
|
||||||
|
# Loot.EnableAELoot
|
||||||
|
# Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once
|
||||||
|
# Default: 1 - (AE loot enabled)
|
||||||
|
# 0 - (AE loot disabled)
|
||||||
|
|
||||||
|
Loot.EnableAELoot = 1
|
||||||
|
|
||||||
#
|
#
|
||||||
###################################################################################################
|
###################################################################################################
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user