Scripts/Spells: Corrected script registrations for shaman spells to match db2 data

Port From (https://github.com/TrinityCore/TrinityCore/commit/6df3cb0995d6bcb28998ca14fd39c9afe9d939b2)
This commit is contained in:
hondacrx
2022-02-24 16:00:46 -05:00
parent 21cfb338cf
commit a25986b0cd
+4 -6
View File
@@ -159,7 +159,7 @@ namespace Scripts.Spells.Shaman
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.Dummy));
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.PeriodicDummy));
}
}
@@ -811,16 +811,14 @@ namespace Scripts.Spells.Shaman
Unit caster = GetCaster();
if (caster)
{
Unit target = GetExplTargetUnit();
if (target)
if (caster.HasAura(SpellIds.PathOfFlamesTalent))
caster.CastSpell(target, SpellIds.PathOfFlamesSpread, true);
if (caster.HasAura(SpellIds.PathOfFlamesTalent))
caster.CastSpell(GetHitUnit(), SpellIds.PathOfFlamesSpread, new CastSpellExtraArgs(GetSpell()));
}
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.SchoolDamage));
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.TriggerMissile));
}
}