Scripts/Spells: Corrected script registrations for shaman spells to match db2 data
Port From (https://github.com/TrinityCore/TrinityCore/commit/6df3cb0995d6bcb28998ca14fd39c9afe9d939b2)
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@@ -159,7 +159,7 @@ namespace Scripts.Spells.Shaman
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public override void Register()
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{
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DoCheckProc.Add(new CheckProcHandler(CheckProc));
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.Dummy));
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.PeriodicDummy));
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}
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}
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@@ -811,16 +811,14 @@ namespace Scripts.Spells.Shaman
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Unit caster = GetCaster();
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if (caster)
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{
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Unit target = GetExplTargetUnit();
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if (target)
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if (caster.HasAura(SpellIds.PathOfFlamesTalent))
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caster.CastSpell(target, SpellIds.PathOfFlamesSpread, true);
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if (caster.HasAura(SpellIds.PathOfFlamesTalent))
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caster.CastSpell(GetHitUnit(), SpellIds.PathOfFlamesSpread, new CastSpellExtraArgs(GetSpell()));
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.SchoolDamage));
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.TriggerMissile));
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}
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}
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