Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
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@@ -27,7 +27,7 @@ namespace Game.Chat
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[Command("enable", RBACPermissions.CommandBfEnable)]
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static bool HandleBattlefieldEnable(CommandHandler handler, uint battleId)
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleId);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(handler.GetPlayer().GetMap(), battleId);
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if (bf == null)
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return false;
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@@ -50,7 +50,7 @@ namespace Game.Chat
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[Command("start", RBACPermissions.CommandBfStart)]
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static bool HandleBattlefieldStart(CommandHandler handler, uint battleId)
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleId);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(handler.GetPlayer().GetMap(), battleId);
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if (bf == null)
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return false;
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@@ -65,7 +65,7 @@ namespace Game.Chat
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[Command("stop", RBACPermissions.CommandBfStop)]
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static bool HandleBattlefieldEnd(CommandHandler handler, uint battleId)
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleId);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(handler.GetPlayer().GetMap(), battleId);
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if (bf == null)
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return false;
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@@ -80,7 +80,7 @@ namespace Game.Chat
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[Command("switch", RBACPermissions.CommandBfSwitch)]
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static bool HandleBattlefieldSwitch(CommandHandler handler, uint battleId)
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleId);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(handler.GetPlayer().GetMap(), battleId);
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if (bf == null)
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return false;
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@@ -94,7 +94,7 @@ namespace Game.Chat
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[Command("timer", RBACPermissions.CommandBfTimer)]
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static bool HandleBattlefieldTimer(CommandHandler handler, uint battleId, uint time)
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleId);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldByBattleId(handler.GetPlayer().GetMap(), battleId);
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if (bf == null)
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return false;
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@@ -691,7 +691,7 @@ namespace Game.Chat
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nearestLoc = bg.GetClosestGraveYard(player);
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else
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetMap(), player.GetZoneId());
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if (bf != null)
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nearestLoc = bf.GetClosestGraveYard(player);
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else
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