Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
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@@ -1434,7 +1434,7 @@ namespace Game.Entities
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return (ZoneScript)instanceMap.GetInstanceScript();
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else if (!map.IsBattlegroundOrArena())
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(map, GetZoneId());
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if (bf != null)
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return bf;
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else
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