Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects

Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
This commit is contained in:
hondacrx
2022-07-19 20:50:34 -04:00
parent ce16bc0611
commit a27a353d38
16 changed files with 113 additions and 78 deletions
+1 -1
View File
@@ -4018,7 +4018,7 @@ namespace Game.Entities
ClosestGrave = bg.GetClosestGraveYard(this);
else
{
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetZoneId());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetMap(), GetZoneId());
if (bf != null)
ClosestGrave = bf.GetClosestGraveYard(this);
else