Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
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@@ -967,7 +967,7 @@ namespace Game.Entities
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if (pvp != null)
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pvp.HandleKill(player, victim);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetMap(), player.GetZoneId());
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if (bf != null)
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bf.HandleKill(player, victim);
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}
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