Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects

Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
This commit is contained in:
hondacrx
2022-07-19 20:50:34 -04:00
parent ce16bc0611
commit a27a353d38
16 changed files with 113 additions and 78 deletions
+3 -3
View File
@@ -643,7 +643,7 @@ namespace Game
if (bg != null)
Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, areaSpiritHealerQuery.HealerGuid);
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
if (bf != null)
bf.SendAreaSpiritHealerQuery(GetPlayer(), areaSpiritHealerQuery.HealerGuid);
}
@@ -662,7 +662,7 @@ namespace Game
if (bg)
bg.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
if (bf != null)
bf.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
}
@@ -673,7 +673,7 @@ namespace Game
if (GetPlayer().IsInFlight())
return;
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
if (bf != null)
{
bf.PlayerAskToLeave(_player);