Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
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@@ -643,7 +643,7 @@ namespace Game
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if (bg != null)
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Global.BattlegroundMgr.SendAreaSpiritHealerQuery(GetPlayer(), bg, areaSpiritHealerQuery.HealerGuid);
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
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if (bf != null)
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bf.SendAreaSpiritHealerQuery(GetPlayer(), areaSpiritHealerQuery.HealerGuid);
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}
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@@ -662,7 +662,7 @@ namespace Game
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if (bg)
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bg.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
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if (bf != null)
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bf.AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, GetPlayer().GetGUID());
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}
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@@ -673,7 +673,7 @@ namespace Game
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if (GetPlayer().IsInFlight())
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return;
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetZoneId());
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetPlayer().GetMap(), GetPlayer().GetZoneId());
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if (bf != null)
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{
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bf.PlayerAskToLeave(_player);
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