Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects

Port From (https://github.com/TrinityCore/TrinityCore/commit/073a036d84365dae60a70064eb67e68f0447bd72)
This commit is contained in:
hondacrx
2022-07-19 20:50:34 -04:00
parent ce16bc0611
commit a27a353d38
16 changed files with 113 additions and 78 deletions
+1 -1
View File
@@ -4275,7 +4275,7 @@ namespace Game.Spells
Battleground bg = target.ToPlayer().GetBattleground();
if (bg)
bg.RemovePlayerFromResurrectQueue(target.GetGUID());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(target.GetZoneId());
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(target.GetMap(), target.GetZoneId());
if (bf != null)
bf.RemovePlayerFromResurrectQueue(target.GetGUID());
}