Core/Spells: Rename SpellAttr1 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/c88b602a2c7eda598a4205dd0ec9f562c31f21b0)
This commit is contained in:
hondacrx
2022-05-31 22:13:24 -04:00
parent dc6eb46302
commit a2d9499152
10 changed files with 158 additions and 119 deletions
+1 -1
View File
@@ -956,7 +956,7 @@ namespace Game.Spells
return true;
}
bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo.StackAmount != 0 || !m_spellInfo.HasAttribute(SpellAttr1.DontRefreshDurationOnRecast));
bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo.StackAmount != 0 || !m_spellInfo.HasAttribute(SpellAttr1.AuraUnique));
// Update stack amount
SetStackAmount((byte)stackAmount);