Core/Spells: Rename SpellAttr1 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/c88b602a2c7eda598a4205dd0ec9f562c31f21b0)
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@@ -956,7 +956,7 @@ namespace Game.Spells
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return true;
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}
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bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo.StackAmount != 0 || !m_spellInfo.HasAttribute(SpellAttr1.DontRefreshDurationOnRecast));
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bool refresh = stackAmount >= GetStackAmount() && (m_spellInfo.StackAmount != 0 || !m_spellInfo.HasAttribute(SpellAttr1.AuraUnique));
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// Update stack amount
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SetStackAmount((byte)stackAmount);
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