diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 4c64fb2fc..cccb47c65 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -200,6 +200,10 @@ namespace Game.Entities } else { + CreatureAI ai = GetAI(); + if (ai != null) + ai.CorpseRemoved(m_respawnDelay); + // In case this is called directly and normal respawn timer not set // Since this timer will be longer than the already present time it // will be ignored if the correct place added a respawn timer