Fixes disconnect when trying to login with a higher ping. Client will send multi proto packets in same packet.
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+2
-2
@@ -63,8 +63,8 @@ Global
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{3B8C9AB8-2DC3-4655-BF67-AE2001D3B4F6}.Release|mac-x64.Build.0 = Release|mac-x64
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{3B8C9AB8-2DC3-4655-BF67-AE2001D3B4F6}.Release|win-x64.ActiveCfg = Release|win-x64
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{3B8C9AB8-2DC3-4655-BF67-AE2001D3B4F6}.Release|win-x64.Build.0 = Release|win-x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|linux-x64.ActiveCfg = Debug|x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|linux-x64.Build.0 = Debug|x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|linux-x64.ActiveCfg = Debug|linux-x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|linux-x64.Build.0 = Debug|linux-x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|mac-x64.ActiveCfg = Debug|mac-x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|mac-x64.Build.0 = Debug|mac-x64
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{1899C17C-1FA4-4807-B90E-0336C5748C1A}.Debug|win-x64.ActiveCfg = Debug|win-x64
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@@ -10,6 +10,7 @@ using Framework.Realm;
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using Google.Protobuf;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace BNetServer.Networking
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@@ -92,11 +93,18 @@ namespace BNetServer.Networking
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if (!IsOpen())
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return;
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var stream = new CodedInputStream(data, 0, receivedLength);
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while (!stream.IsAtEnd)
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int readPos = 0;
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while (readPos < receivedLength)
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{
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var header = new Header();
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stream.ReadMessage(header);
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var headerLength = (ushort)IPAddress.HostToNetworkOrder(BitConverter.ToInt16(data, readPos));
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readPos += 2;
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Header header = new();
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header.MergeFrom(data, readPos, headerLength);
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readPos += headerLength;
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var stream = new CodedInputStream(data, readPos, (int)header.Size);
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readPos += (int)header.Size;
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if (header.ServiceId != 0xFE && header.ServiceHash != 0)
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{
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@@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Google.Protobuf" Version="4.0.0-rc2" />
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<PackageReference Include="Google.Protobuf" Version="3.21.6" />
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<PackageReference Include="MySqlConnector" Version="2.1.12" />
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</ItemGroup>
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