Core/Spells: Refactor SpellHistory ModifyCoooldowns and ResetCooldowns callbacks to use CooldownEntry argument instead of internal iterator

Port From (https://github.com/TrinityCore/TrinityCore/commit/ace6342aea9e8e3f69af88ca3963fc961ba56f1b)
This commit is contained in:
Hondacrx
2025-06-08 15:56:31 -04:00
parent 4ace6f58c6
commit a3a9ef5259
5 changed files with 87 additions and 84 deletions
+3 -3
View File
@@ -5832,9 +5832,9 @@ namespace Game.Spells
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
unitTarget.GetSpellHistory().ModifyCoooldowns(itr =>
unitTarget.GetSpellHistory().ModifyCoooldowns(cooldown =>
{
SpellInfo spellOnCooldown = Global.SpellMgr.GetSpellInfo(itr.SpellId, Difficulty.None);
SpellInfo spellOnCooldown = Global.SpellMgr.GetSpellInfo(cooldown.SpellId, Difficulty.None);
if ((int)spellOnCooldown.SpellFamilyName != effectInfo.MiscValue)
return false;
@@ -5854,7 +5854,7 @@ namespace Game.Spells
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
unitTarget.GetSpellHistory().ModifyCoooldowns(itr => Global.SpellMgr.GetSpellInfo(itr.SpellId, Difficulty.None).CategoryId == effectInfo.MiscValue, TimeSpan.FromMilliseconds(damage));
unitTarget.GetSpellHistory().ModifyCoooldowns(cooldown => Global.SpellMgr.GetSpellInfo(cooldown.SpellId, Difficulty.None).CategoryId == effectInfo.MiscValue, TimeSpan.FromMilliseconds(damage));
}
[SpellEffectHandler(SpellEffectName.ModifyCharges)]