Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Bgs.Protocol;
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using Bgs.Protocol.GameUtilities.V1;
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using BNetServer.Services;
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using Framework.Constants;
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using Google.Protobuf;
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namespace BNetServer.Networking
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{
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class GameUtilitiesService : ServiceBase
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{
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public GameUtilitiesService(Session session, uint serviceHash) : base(session, serviceHash) { }
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public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
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{
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switch (methodId)
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{
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case 1:
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{
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ClientRequest request = new ClientRequest();
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request.MergeFrom(stream);
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ClientResponse response = new ClientResponse();
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BattlenetRpcErrorCode status = HandleProcessClientRequest(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessClientRequest(bgs.protocol.game_utilities.v1.ClientRequest: {1}) returned bgs.protocol.game_utilities.v1.ClientResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 2:
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{
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PresenceChannelCreatedRequest request = new PresenceChannelCreatedRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandlePresenceChannelCreated(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.PresenceChannelCreated(bgs.protocol.game_utilities.v1.PresenceChannelCreatedRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 3:
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{
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GetPlayerVariablesRequest request = new GetPlayerVariablesRequest();
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request.MergeFrom(stream);
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GetPlayerVariablesResponse response = new GetPlayerVariablesResponse();
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BattlenetRpcErrorCode status = HandleGetPlayerVariables(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetPlayerVariables(bgs.protocol.game_utilities.v1.GetPlayerVariablesRequest: {1}) returned bgs.protocol.game_utilities.v1.GetPlayerVariablesResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 6:
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{
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ServerRequest request = new ServerRequest();
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request.MergeFrom(stream);
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ServerResponse response = new ServerResponse();
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BattlenetRpcErrorCode status = HandleProcessServerRequest(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessServerRequest(bgs.protocol.game_utilities.v1.ServerRequest: {1}) returned bgs.protocol.game_utilities.v1.ServerResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 7:
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{
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GameAccountOnlineNotification request = new GameAccountOnlineNotification();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnGameAccountOnline(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOnline(bgs.protocol.game_utilities.v1.GameAccountOnlineNotification: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 8:
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{
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GameAccountOfflineNotification request = new GameAccountOfflineNotification();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnGameAccountOffline(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOffline(bgs.protocol.game_utilities.v1.GameAccountOfflineNotification: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 9:
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{
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GetAchievementsFileRequest request = new GetAchievementsFileRequest();
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request.MergeFrom(stream);
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GetAchievementsFileResponse response = new GetAchievementsFileResponse();
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BattlenetRpcErrorCode status = HandleGetAchievementsFile(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAchievementsFile(bgs.protocol.game_utilities.v1.GetAchievementsFileRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAchievementsFileResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 10:
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{
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GetAllValuesForAttributeRequest request = new GetAllValuesForAttributeRequest();
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request.MergeFrom(stream);
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GetAllValuesForAttributeResponse response = new GetAllValuesForAttributeResponse();
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BattlenetRpcErrorCode status = HandleGetAllValuesForAttribute(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAllValuesForAttribute(bgs.protocol.game_utilities.v1.GetAllValuesForAttributeRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAllValuesForAttributeResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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default:
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Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
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SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
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break;
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}
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}
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BattlenetRpcErrorCode HandleProcessClientRequest(ClientRequest request, ClientResponse response)
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{
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return _session.HandleProcessClientRequest(request, response);
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}
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BattlenetRpcErrorCode HandlePresenceChannelCreated(PresenceChannelCreatedRequest request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.PresenceChannelCreated: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleGetPlayerVariables(GetPlayerVariablesRequest request, GetPlayerVariablesResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.GetPlayerVariables: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleProcessServerRequest(ServerRequest request, ServerResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.ProcessServerRequest: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnGameAccountOnline(GameAccountOnlineNotification request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.OnGameAccountOnline: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnGameAccountOffline(GameAccountOfflineNotification request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.OnGameAccountOffline: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleGetAchievementsFile(GetAchievementsFileRequest request, GetAchievementsFileResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.GetAchievementsFile: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleGetAllValuesForAttribute(GetAllValuesForAttributeRequest request, GetAllValuesForAttributeResponse response)
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{
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return _session.HandleGetAllValuesForAttribute(request, response);
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}
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}
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}
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