Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum VehiclePowerType
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{
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Steam = 61,
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Pyrite = 41,
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Heat = 101,
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Ooze = 121,
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Blood = 141,
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Wrath = 142,
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ArcaneEnergy = 143,
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LifeEnergy = 144,
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SunEnergy = 145,
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SwingVelocity = 146,
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ShadowflameEnergy = 147,
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BluePower = 148,
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PurplePower = 149,
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GreenPower = 150,
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OrangePower = 151,
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Energy2 = 153,
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Arcaneenergy = 161,
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Wind1 = 162,
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Wind2 = 163,
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Wind3 = 164,
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Fuel = 165,
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SunPower = 166,
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TwilightEnergy = 169,
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Venom = 174,
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Orange2 = 176,
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ConsumingFlame = 177,
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PyroclasticFrenzy = 178,
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Flashfire = 179,
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}
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public enum VehicleFlags
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{
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NoStrafe = 0x01, // Sets Moveflag2NoStrafe
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NoJumping = 0x02, // Sets Moveflag2NoJumping
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Fullspeedturning = 0x04, // Sets Moveflag2Fullspeedturning
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AllowPitching = 0x10, // Sets Moveflag2AllowPitching
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Fullspeedpitching = 0x20, // Sets Moveflag2Fullspeedpitching
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CustomPitch = 0x40, // If Set Use Pitchmin And Pitchmax From Dbc, Otherwise Pitchmin = -Pi/2, Pitchmax = Pi/2
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AdjustAimAngle = 0x400, // LuaIsvehicleaimangleadjustable
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AdjustAimPower = 0x800, // LuaIsvehicleaimpoweradjustable
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FixedPosition = 0x200000 // Used for cannons, when they should be rooted
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}
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}
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