Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
@@ -0,0 +1,64 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Framework.Constants
{
public enum VehiclePowerType
{
Steam = 61,
Pyrite = 41,
Heat = 101,
Ooze = 121,
Blood = 141,
Wrath = 142,
ArcaneEnergy = 143,
LifeEnergy = 144,
SunEnergy = 145,
SwingVelocity = 146,
ShadowflameEnergy = 147,
BluePower = 148,
PurplePower = 149,
GreenPower = 150,
OrangePower = 151,
Energy2 = 153,
Arcaneenergy = 161,
Wind1 = 162,
Wind2 = 163,
Wind3 = 164,
Fuel = 165,
SunPower = 166,
TwilightEnergy = 169,
Venom = 174,
Orange2 = 176,
ConsumingFlame = 177,
PyroclasticFrenzy = 178,
Flashfire = 179,
}
public enum VehicleFlags
{
NoStrafe = 0x01, // Sets Moveflag2NoStrafe
NoJumping = 0x02, // Sets Moveflag2NoJumping
Fullspeedturning = 0x04, // Sets Moveflag2Fullspeedturning
AllowPitching = 0x10, // Sets Moveflag2AllowPitching
Fullspeedpitching = 0x20, // Sets Moveflag2Fullspeedpitching
CustomPitch = 0x40, // If Set Use Pitchmin And Pitchmax From Dbc, Otherwise Pitchmin = -Pi/2, Pitchmax = Pi/2
AdjustAimAngle = 0x400, // LuaIsvehicleaimangleadjustable
AdjustAimPower = 0x800, // LuaIsvehicleaimpoweradjustable
FixedPosition = 0x200000 // Used for cannons, when they should be rooted
}
}