Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace Framework.Dynamic
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{
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public class FlagArray128
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{
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public FlagArray128(params uint[] parts)
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{
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_values = new uint[4];
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for (var i = 0; i < parts.Length; ++i)
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_values[i] = parts[i];
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public bool IsEqual(params uint[] parts)
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{
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for (var i = 0; i < _values.Length; ++i)
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if (_values[i] == parts[i])
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return false;
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return true;
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}
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public void Set(params uint[] parts)
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{
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for (var i = 0; i < parts.Length; ++i)
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_values[i] = parts[i];
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}
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public static bool operator <(FlagArray128 left, FlagArray128 right)
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{
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for (var i = left._values.Length; i > 0; --i)
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{
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if (left._values[i - 1] < right._values[i - 1])
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return true;
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else if (left._values[i - 1] > right._values[i - 1])
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return false;
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}
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return false;
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}
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public static bool operator >(FlagArray128 left, FlagArray128 right)
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{
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for (var i = left._values.Length; i > 0; --i)
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{
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if (left._values[i - 1] > right._values[i - 1])
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return true;
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else if (left._values[i - 1] < right._values[i - 1])
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return false;
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}
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return false;
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}
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public static FlagArray128 operator &(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new FlagArray128();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] & right._values[i];
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return fl;
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}
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public static FlagArray128 operator |(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new FlagArray128();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] | right._values[i];
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return fl;
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}
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public static FlagArray128 operator ^(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new FlagArray128();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] ^ right._values[i];
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return fl;
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}
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public static implicit operator bool (FlagArray128 left)
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{
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for (var i = 0; i < left._values.Length; ++i)
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if (left._values[i] != 0)
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return true;
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return false;
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}
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public uint this[int i]
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{
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get
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{
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return _values[i];
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}
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set
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{
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_values[i] = value;
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}
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}
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uint[] _values { get; set; }
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}
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public class FlaggedArray<T> where T : struct
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{
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int[] m_values;
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uint m_flags;
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public FlaggedArray(byte arraysize)
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{
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m_values = new int[4 * arraysize];
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}
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public uint GetFlags() { return m_flags; }
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public bool HasFlag(T flag) { return Convert.ToBoolean(Convert.ToInt32(m_flags) & 1 << Convert.ToInt32(flag)); }
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public void AddFlag(T flag) { m_flags |= (uint)(1 << Convert.ToInt32(flag)); }
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public void DelFlag(T flag) { m_flags &= ~(uint)(1 << Convert.ToInt32(flag)); }
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public int GetValue(T flag) { return m_values[Convert.ToInt32(flag)]; }
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public void SetValue(T flag, object value) { m_values[Convert.ToInt32(flag)] = Convert.ToInt32(value); }
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public void AddValue(T flag, object value) { m_values[Convert.ToInt32(flag)] += Convert.ToInt32(value); }
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}
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}
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