Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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@@ -0,0 +1,185 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Framework.Networking
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{
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public abstract class SocketBase : ISocket, IDisposable
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{
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public SocketBase(Socket socket)
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{
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_socket = socket;
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_remoteAddress = ((IPEndPoint)_socket.RemoteEndPoint).Address;
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_remotePort = (ushort)((IPEndPoint)_socket.RemoteEndPoint).Port;
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_receiveBuffer = new byte[ushort.MaxValue];
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}
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public virtual void Dispose() { }
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public abstract void Start();
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public virtual bool Update()
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{
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return IsOpen();
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}
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public IPAddress GetRemoteIpAddress()
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{
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return _remoteAddress;
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}
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public ushort GetRemotePort()
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{
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return _remotePort;
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}
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public void AsyncRead()
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{
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if (!IsOpen())
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return;
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try
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{
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var socketEventargs = new SocketAsyncEventArgs();
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socketEventargs.SetBuffer(_receiveBuffer, 0, _receiveBuffer.Length);
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socketEventargs.Completed += ReadHandlerInternal;
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socketEventargs.UserToken = _socket;
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socketEventargs.SocketFlags = SocketFlags.None;
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_socket.ReceiveAsync(socketEventargs);
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}
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catch (Exception ex)
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{
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Log.outException(ex);
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}
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}
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public delegate void SocketReadCallback(object sender, SocketAsyncEventArgs args);
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public void AsyncReadWithCallback(SocketReadCallback callback)
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{
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if (!IsOpen())
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return;
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try
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{
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var socketEventargs = new SocketAsyncEventArgs();
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socketEventargs.SetBuffer(_receiveBuffer, 0, _receiveBuffer.Length);
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socketEventargs.Completed += new EventHandler<SocketAsyncEventArgs>(callback);
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socketEventargs.UserToken = _socket;
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socketEventargs.SocketFlags = SocketFlags.None;
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_socket.ReceiveAsync(socketEventargs);
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}
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catch (Exception ex)
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{
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Log.outException(ex);
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}
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}
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void ReadHandlerInternal(object sender, SocketAsyncEventArgs args)
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{
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args.Completed -= ReadHandlerInternal;
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if (args.SocketError != SocketError.Success)
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{
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CloseSocket();
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return;
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}
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if (args.BytesTransferred == 0)
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{
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CloseSocket();
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return;
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}
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ReadHandler(args.BytesTransferred);
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}
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public abstract void ReadHandler(int transferredBytes);
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public void AsyncWrite(byte[] data)
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{
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if (!IsOpen())
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return;
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var socketEventargs = new SocketAsyncEventArgs();
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socketEventargs.SetBuffer(data, 0, data.Length);
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socketEventargs.Completed += WriteHandlerInternal;
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socketEventargs.RemoteEndPoint = _socket.RemoteEndPoint;
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socketEventargs.SocketFlags = SocketFlags.None;
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_socket.SendAsync(socketEventargs);
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}
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void WriteHandlerInternal(object sender, SocketAsyncEventArgs args)
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{
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args.Completed -= WriteHandlerInternal;
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}
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public void CloseSocket()
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{
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try
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{
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_closed = true;
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_socket.Shutdown(SocketShutdown.Both);
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_socket.Close();
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}
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catch (Exception ex)
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{
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Log.outDebug(LogFilter.Network, "WorldSocket.CloseSocket: {0} errored when shutting down socket: {1}", GetRemoteIpAddress().ToString(), ex.Message);
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}
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OnClose();
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}
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public void SetNoDelay(bool enable)
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{
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_socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, enable);
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}
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public virtual void OnClose() { }
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public bool IsOpen() { return !_closed; }
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public byte[] GetReceiveBuffer()
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{
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return _receiveBuffer;
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}
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Socket _socket;
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byte[] _receiveBuffer;
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volatile bool _closed;
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IPAddress _remoteAddress;
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ushort _remotePort;
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}
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public interface ISocket
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{
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void Start();
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bool Update();
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bool IsOpen();
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void CloseSocket();
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}
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}
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