Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
+185
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Framework.Networking
{
public abstract class SocketBase : ISocket, IDisposable
{
public SocketBase(Socket socket)
{
_socket = socket;
_remoteAddress = ((IPEndPoint)_socket.RemoteEndPoint).Address;
_remotePort = (ushort)((IPEndPoint)_socket.RemoteEndPoint).Port;
_receiveBuffer = new byte[ushort.MaxValue];
}
public virtual void Dispose() { }
public abstract void Start();
public virtual bool Update()
{
return IsOpen();
}
public IPAddress GetRemoteIpAddress()
{
return _remoteAddress;
}
public ushort GetRemotePort()
{
return _remotePort;
}
public void AsyncRead()
{
if (!IsOpen())
return;
try
{
var socketEventargs = new SocketAsyncEventArgs();
socketEventargs.SetBuffer(_receiveBuffer, 0, _receiveBuffer.Length);
socketEventargs.Completed += ReadHandlerInternal;
socketEventargs.UserToken = _socket;
socketEventargs.SocketFlags = SocketFlags.None;
_socket.ReceiveAsync(socketEventargs);
}
catch (Exception ex)
{
Log.outException(ex);
}
}
public delegate void SocketReadCallback(object sender, SocketAsyncEventArgs args);
public void AsyncReadWithCallback(SocketReadCallback callback)
{
if (!IsOpen())
return;
try
{
var socketEventargs = new SocketAsyncEventArgs();
socketEventargs.SetBuffer(_receiveBuffer, 0, _receiveBuffer.Length);
socketEventargs.Completed += new EventHandler<SocketAsyncEventArgs>(callback);
socketEventargs.UserToken = _socket;
socketEventargs.SocketFlags = SocketFlags.None;
_socket.ReceiveAsync(socketEventargs);
}
catch (Exception ex)
{
Log.outException(ex);
}
}
void ReadHandlerInternal(object sender, SocketAsyncEventArgs args)
{
args.Completed -= ReadHandlerInternal;
if (args.SocketError != SocketError.Success)
{
CloseSocket();
return;
}
if (args.BytesTransferred == 0)
{
CloseSocket();
return;
}
ReadHandler(args.BytesTransferred);
}
public abstract void ReadHandler(int transferredBytes);
public void AsyncWrite(byte[] data)
{
if (!IsOpen())
return;
var socketEventargs = new SocketAsyncEventArgs();
socketEventargs.SetBuffer(data, 0, data.Length);
socketEventargs.Completed += WriteHandlerInternal;
socketEventargs.RemoteEndPoint = _socket.RemoteEndPoint;
socketEventargs.SocketFlags = SocketFlags.None;
_socket.SendAsync(socketEventargs);
}
void WriteHandlerInternal(object sender, SocketAsyncEventArgs args)
{
args.Completed -= WriteHandlerInternal;
}
public void CloseSocket()
{
try
{
_closed = true;
_socket.Shutdown(SocketShutdown.Both);
_socket.Close();
}
catch (Exception ex)
{
Log.outDebug(LogFilter.Network, "WorldSocket.CloseSocket: {0} errored when shutting down socket: {1}", GetRemoteIpAddress().ToString(), ex.Message);
}
OnClose();
}
public void SetNoDelay(bool enable)
{
_socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, enable);
}
public virtual void OnClose() { }
public bool IsOpen() { return !_closed; }
public byte[] GetReceiveBuffer()
{
return _receiveBuffer;
}
Socket _socket;
byte[] _receiveBuffer;
volatile bool _closed;
IPAddress _remoteAddress;
ushort _remotePort;
}
public interface ISocket
{
void Start();
bool Update();
bool IsOpen();
void CloseSocket();
}
}