Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Diagnostics.Contracts;
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using System.Net.Sockets;
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namespace Framework.Networking
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{
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public class SocketManager<SocketType> where SocketType : ISocket
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{
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public virtual bool StartNetwork(string bindIp, int port, int threadCount = 1)
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{
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Contract.Assert(threadCount > 0);
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Acceptor = new AsyncAcceptor(bindIp, port);
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_threadCount = threadCount;
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_threads = new NetworkThread<SocketType>[GetNetworkThreadCount()];
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for (int i = 0; i < _threadCount; ++i)
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{
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_threads[i] = new NetworkThread<SocketType>();
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_threads[i].Start();
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}
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Acceptor.AsyncAcceptSocket(OnSocketOpen);
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return true;
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}
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public virtual void StopNetwork()
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{
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Acceptor.Close();
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if (_threadCount != 0)
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for (int i = 0; i < _threadCount; ++i)
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_threads[i].Stop();
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Wait();
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Acceptor = null;
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_threads = null;
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_threadCount = 0;
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}
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void Wait()
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{
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//if (_threadCount != 0)
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//for (int i = 0; i < _threadCount; ++i)
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//_threads[i].Wait();
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}
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public virtual void OnSocketOpen(Socket sock)
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{
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try
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{
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SocketType newSocket = (SocketType)Activator.CreateInstance(typeof(SocketType), sock);
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newSocket.Start();
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_threads[SelectThreadWithMinConnections()].AddSocket(newSocket);
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}
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catch (Exception err)
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{
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Log.outException(err);
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}
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}
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public int GetNetworkThreadCount() { return _threadCount; }
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uint SelectThreadWithMinConnections()
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{
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uint min = 0;
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for (uint i = 1; i < _threadCount; ++i)
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if (_threads[i].GetConnectionCount() < _threads[min].GetConnectionCount())
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min = i;
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return min;
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}
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public AsyncAcceptor Acceptor;
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NetworkThread<SocketType>[] _threads;
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int _threadCount;
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}
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}
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