Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using System;
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using System.Net;
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using System.Net.Sockets;
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public class Realm : IEquatable<Realm>
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{
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public void SetName(string name)
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{
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Name = name;
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NormalizedName = name;
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NormalizedName = NormalizedName.Replace(" ", "");
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}
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public IPEndPoint GetAddressForClient(IPAddress clientAddr)
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{
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IPAddress realmIp;
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// Attempt to send best address for client
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if (IPAddress.IsLoopback(clientAddr))
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{
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// Try guessing if realm is also connected locally
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if (IPAddress.IsLoopback(LocalAddress) || IPAddress.IsLoopback(ExternalAddress))
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realmIp = clientAddr;
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else
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{
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// Assume that user connecting from the machine that authserver is located on
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// has all realms available in his local network
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realmIp = LocalAddress;
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}
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}
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else
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{
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if (clientAddr.AddressFamily == AddressFamily.InterNetwork && clientAddr.GetNetworkAddress(LocalSubnetMask).Equals(LocalAddress.GetNetworkAddress(LocalSubnetMask)))
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realmIp = LocalAddress;
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else
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realmIp = ExternalAddress;
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}
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IPEndPoint endpoint = new IPEndPoint(realmIp, Port);
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// Return external IP
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return endpoint;
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}
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public uint GetConfigId()
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{
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return ConfigIdByType[Type];
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}
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uint[] ConfigIdByType =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
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};
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public override bool Equals(object obj)
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{
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return obj != null && obj is Realm && Equals((Realm)obj);
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}
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public bool Equals(Realm other)
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{
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return other.ExternalAddress.Equals(ExternalAddress)
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&& other.LocalAddress.Equals(LocalAddress)
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&& other.LocalSubnetMask.Equals(LocalSubnetMask)
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&& other.Port == Port
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&& other.Name == Name
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&& other.Type == Type
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&& other.Flags == Flags
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&& other.Timezone == Timezone
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&& other.AllowedSecurityLevel == AllowedSecurityLevel
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&& other.PopulationLevel == PopulationLevel;
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}
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public override int GetHashCode()
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{
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return new { ExternalAddress, LocalAddress, LocalSubnetMask, Port, Name, Type, Flags, Timezone, AllowedSecurityLevel, PopulationLevel }.GetHashCode();
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}
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public RealmHandle Id;
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public uint Build;
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public IPAddress ExternalAddress;
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public IPAddress LocalAddress;
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public IPAddress LocalSubnetMask;
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public ushort Port;
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public string Name;
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public string NormalizedName;
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public byte Type;
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public RealmFlags Flags;
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public byte Timezone;
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public AccountTypes AllowedSecurityLevel;
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public float PopulationLevel;
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}
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public struct RealmHandle : IEquatable<RealmHandle>
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{
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public RealmHandle(byte region, byte battlegroup, uint index)
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{
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Region = region;
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Site = battlegroup;
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Realm = index;
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}
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public RealmHandle(uint realmAddress)
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{
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Region = (byte)((realmAddress >> 24) & 0xFF);
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Site = (byte)((realmAddress >> 16) & 0xFF);
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Realm = realmAddress & 0xFFFF;
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}
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public uint GetAddress()
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{
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return (uint)((Region << 24) | (Site << 16) | (ushort)Realm);
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}
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public string GetAddressString()
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{
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return string.Format("{0}-{1}-{2}", Region, Site, Realm);
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}
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public string GetSubRegionAddress()
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{
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return string.Format("{0}-{1}-0", Region, Site);
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}
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public override bool Equals(object obj)
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{
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return obj != null && obj is RealmHandle && Equals((RealmHandle)obj);
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}
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public bool Equals(RealmHandle other)
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{
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return other.Realm == Realm;
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}
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public override int GetHashCode()
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{
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return new { Site, Region, Realm }.GetHashCode();
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}
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public byte Region;
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public byte Site;
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public uint Realm; // primary key in `realmlist` table
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}
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