Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Diagnostics.Contracts;
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public class RandomHelper
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{
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private readonly static Random rand;
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static RandomHelper()
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{
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rand = new Random();
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}
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/// <summary>
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/// Returns a random number between 0.0 and 1.0.
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/// </summary>
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/// <returns></returns>
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public static double NextDouble()
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{
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return rand.NextDouble();
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}
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/// <summary>
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/// Returns a nonnegative random number.
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/// </summary>
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/// <returns></returns>
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public static uint Rand32()
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{
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return (uint)rand.Next();
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}
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/// <summary>
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/// Returns a nonnegative random number less than the specified maximum.
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/// </summary>
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/// <param name="maxValue"></param>
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/// <returns></returns>
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public static uint Rand32(dynamic maxValue)
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{
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return (uint)rand.Next(maxValue);
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}
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/// <summary>
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/// Returns a random number within a specified range.
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/// </summary>
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/// <param name="minValue"></param>
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/// <param name="maxValue"></param>
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/// <returns></returns>
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public static int IRand(int minValue, int maxValue)
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{
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return rand.Next(minValue, maxValue);
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}
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public static uint URand(dynamic minValue, dynamic maxValue)
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{
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return (uint)rand.Next(Convert.ToInt32(minValue), Convert.ToInt32(maxValue));
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}
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public static float FRand(float min, float max)
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{
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Contract.Assert(max >= min);
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return (float)(rand.NextDouble() * (max - min) + min);
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}
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/// <summary>
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/// Returns true if rand.Next less then i
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/// </summary>
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/// <param name="i"></param>
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/// <returns></returns>
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public static bool randChance(float i)
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{
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return i > rand.Next(0, 100);
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}
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public static double randChance()
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{
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return rand.NextDouble() * 100.0;
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}
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/// <summary>
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/// Fills the elements of a specified array of bytes with random numbers.
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/// </summary>
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/// <param name="buffer"></param>
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public static void NextBytes(byte[] buffer)
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{
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rand.NextBytes(buffer);
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}
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public static T RAND<T>(params T[] args)
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{
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int rand = IRand(0, args.Length - 1);
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return args[rand];
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}
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}
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