Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Dynamic;
|
||||
using Game.Entities;
|
||||
|
||||
namespace Game.AI
|
||||
{
|
||||
public class GameObjectAI
|
||||
{
|
||||
public GameObjectAI(GameObject g)
|
||||
{
|
||||
go = g;
|
||||
_scheduler = new TaskScheduler();
|
||||
_events = new EventMap();
|
||||
}
|
||||
|
||||
public virtual void UpdateAI(uint diff) { }
|
||||
|
||||
public virtual void InitializeAI() { Reset(); }
|
||||
|
||||
public virtual void Reset() { }
|
||||
|
||||
// Pass parameters between AI
|
||||
public virtual void DoAction(int param = 0) { }
|
||||
public virtual void SetGUID(ulong guid, int id = 0) { }
|
||||
public virtual ulong GetGUID(int id = 0) { return 0; }
|
||||
|
||||
public virtual bool GossipHello(Player player, bool isUse) { return false; }
|
||||
public virtual bool GossipSelect(Player player, uint sender, uint action) { return false; }
|
||||
public virtual bool GossipSelectCode(Player player, uint sender, uint action, string code) { return false; }
|
||||
public virtual bool QuestAccept(Player player, Quest quest) { return false; }
|
||||
public virtual bool QuestReward(Player player, Quest quest, uint opt) { return false; }
|
||||
public virtual uint GetDialogStatus(Player player) { return 100; }
|
||||
public virtual void Destroyed(Player player, uint eventId) { }
|
||||
public virtual void SetData64(uint id, ulong value) { }
|
||||
public virtual ulong GetData64(uint id) { return 0; }
|
||||
public virtual uint GetData(uint id) { return 0; }
|
||||
public virtual void SetData(uint id, uint value) { }
|
||||
|
||||
public virtual void OnGameEvent(bool start, ushort eventId) { }
|
||||
public virtual void OnStateChanged(uint state, Unit unit) { }
|
||||
public virtual void EventInform(uint eventId) { }
|
||||
|
||||
protected TaskScheduler _scheduler;
|
||||
protected EventMap _events;
|
||||
|
||||
public GameObject go;
|
||||
}
|
||||
|
||||
public class NullGameObjectAI : GameObjectAI
|
||||
{
|
||||
public NullGameObjectAI(GameObject g) : base(g) { }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user