Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Database;
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using System;
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using System.Diagnostics.Contracts;
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using System.Security.Cryptography;
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using System.Text;
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namespace Game
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{
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public sealed class BNetAccountManager : Singleton<BNetAccountManager>
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{
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BNetAccountManager() { }
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public AccountOpResult CreateBattlenetAccount(string email, string password, bool withGameAccount, out string gameAccountName)
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{
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gameAccountName = "";
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if (email.Length > 320)
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return AccountOpResult.NameTooLong;
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if (password.Length > 16)
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return AccountOpResult.PassTooLong;
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if (GetId(email) != 0)
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return AccountOpResult.NameAlreadyExist;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_BNET_ACCOUNT);
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stmt.AddValue(0, email);
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stmt.AddValue(1, CalculateShaPassHash(email, password));
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DB.Login.Execute(stmt);
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uint newAccountId = GetId(email);
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Contract.Assert(newAccountId != 0);
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if (withGameAccount)
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{
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gameAccountName = newAccountId + "#1";
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Global.AccountMgr.CreateAccount(gameAccountName, password, email, newAccountId, 1);
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}
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return AccountOpResult.Ok;
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}
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public AccountOpResult ChangePassword(uint accountId, string newPassword)
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{
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string username;
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if (!GetName(accountId, out username))
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return AccountOpResult.NameNotExist;
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if (newPassword.Length > 16)
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return AccountOpResult.PassTooLong;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_BNET_PASSWORD);
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stmt.AddValue(0, CalculateShaPassHash(username, newPassword));
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stmt.AddValue(1, accountId);
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DB.Login.Execute(stmt);
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return AccountOpResult.Ok;
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}
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public bool CheckPassword(uint accountId, string password)
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{
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string username;
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if (!GetName(accountId, out username))
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return false;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_CHECK_PASSWORD);
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stmt.AddValue(0, accountId);
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stmt.AddValue(1, CalculateShaPassHash(username, password));
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return !DB.Login.Query(stmt).IsEmpty();
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}
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public AccountOpResult LinkWithGameAccount(string email, string gameAccountName)
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{
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uint bnetAccountId = GetId(email);
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if (bnetAccountId == 0)
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return AccountOpResult.NameNotExist;
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uint gameAccountId = Global.AccountMgr.GetId(gameAccountName);
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if (gameAccountId == 0)
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return AccountOpResult.NameNotExist;
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if (GetIdByGameAccount(gameAccountId) != 0)
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return AccountOpResult.BadLink;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_BNET_GAME_ACCOUNT_LINK);
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stmt.AddValue(0, bnetAccountId);
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stmt.AddValue(1, GetMaxIndex(bnetAccountId) + 1);
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stmt.AddValue(2, gameAccountId);
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DB.Login.Execute(stmt);
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return AccountOpResult.Ok;
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}
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public AccountOpResult UnlinkGameAccount(string gameAccountName)
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{
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uint gameAccountId = Global.AccountMgr.GetId(gameAccountName);
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if (gameAccountId == 0)
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return AccountOpResult.NameNotExist;
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if (GetIdByGameAccount(gameAccountId) == 0)
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return AccountOpResult.BadLink;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_BNET_GAME_ACCOUNT_LINK);
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stmt.AddValue(0, null);
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stmt.AddValue(1, null);
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stmt.AddValue(2, gameAccountId);
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DB.Login.Execute(stmt);
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return AccountOpResult.Ok;
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}
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public uint GetId(string username)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_ACCOUNT_ID_BY_EMAIL);
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stmt.AddValue(0, username);
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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return result.Read<uint>(0);
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return 0;
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}
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public bool GetName(uint accountId, out string name)
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{
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name = "";
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_ACCOUNT_EMAIL_BY_ID);
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stmt.AddValue(0, accountId);
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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{
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name = result.Read<string>(0);
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return true;
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}
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return false;
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}
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public uint GetIdByGameAccount(uint gameAccountId)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT);
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stmt.AddValue(0, gameAccountId);
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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return result.Read<uint>(0);
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return 0;
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}
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public byte GetMaxIndex(uint accountId)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_MAX_ACCOUNT_INDEX);
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stmt.AddValue(0, accountId);
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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return result.Read<byte>(0);
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return 0;
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}
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string CalculateShaPassHash(string name, string password)
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{
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SHA256 sha256 = SHA256.Create();
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var i = sha256.ComputeHash(Encoding.UTF8.GetBytes(name));
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return sha256.ComputeHash(Encoding.UTF8.GetBytes(i.ToHexString() + ":" + password)).ToHexString();
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}
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}
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}
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