Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Database;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Arenas
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{
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public class ArenaTeamManager : Singleton<ArenaTeamManager>
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{
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ArenaTeamManager()
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{
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NextArenaTeamId = 1;
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}
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public ArenaTeam GetArenaTeamById(uint arenaTeamId)
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{
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return ArenaTeamStorage.LookupByKey(arenaTeamId);
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}
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public ArenaTeam GetArenaTeamByName(string arenaTeamName)
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{
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string search = arenaTeamName.ToLower();
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foreach (var team in ArenaTeamStorage.Values)
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{
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string teamName = team.GetName().ToLower();
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if (search == teamName)
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return team;
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}
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return null;
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}
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public ArenaTeam GetArenaTeamByCaptain(ObjectGuid guid)
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{
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foreach (var pair in ArenaTeamStorage)
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if (pair.Value.GetCaptain() == guid)
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return pair.Value;
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return null;
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}
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public void AddArenaTeam(ArenaTeam arenaTeam)
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{
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ArenaTeamStorage[arenaTeam.GetId()] = arenaTeam;
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}
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public void RemoveArenaTeam(uint arenaTeamId)
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{
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ArenaTeamStorage.Remove(arenaTeamId);
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}
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public uint GenerateArenaTeamId()
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{
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if (NextArenaTeamId >= 0xFFFFFFFE)
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{
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Log.outError(LogFilter.Battleground, "Arena team ids overflow!! Can't continue, shutting down server. ");
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Global.WorldMgr.StopNow();
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}
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return NextArenaTeamId++;
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}
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public void LoadArenaTeams()
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{
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uint oldMSTime = Time.GetMSTime();
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// Clean out the trash before loading anything
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DB.Characters.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
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// 0 1 2 3 4 5 6 7 8
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SQLResult result = DB.Characters.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, " +
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// 9 10 11 12 13 14
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"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 arena teams. DB table `arena_team` is empty!");
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return;
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}
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SQLResult result2 = DB.Characters.Query(
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// 0 1 2 3 4 5 6 7 8 9
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"SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating FROM arena_team_member atm" +
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" INNER JOIN arena_team ate USING (arenaTeamId) LEFT JOIN characters AS c ON atm.guid = c.guid" +
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" LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)" +
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" ORDER BY atm.arenateamid ASC");
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uint count = 0;
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do
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{
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ArenaTeam newArenaTeam = new ArenaTeam();
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if (!newArenaTeam.LoadArenaTeamFromDB(result) || !newArenaTeam.LoadMembersFromDB(result2))
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{
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newArenaTeam.Disband(null);
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continue;
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}
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AddArenaTeam(newArenaTeam);
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} arena teams in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void SetNextArenaTeamId(uint Id) { NextArenaTeamId = Id; }
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public Dictionary<uint, ArenaTeam> GetArenaTeamMap() { return ArenaTeamStorage; }
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uint NextArenaTeamId;
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Dictionary<uint, ArenaTeam> ArenaTeamStorage = new Dictionary<uint, ArenaTeam>();
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}
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}
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