Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Network.Packets;
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namespace Game.Arenas
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{
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public class NagrandArena : Arena
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{
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public override void StartingEventCloseDoors()
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{
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for (int i = NagrandArenaObjectTypes.Door1; i <= NagrandArenaObjectTypes.Door4; ++i)
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SpawnBGObject(i, BattlegroundConst.RespawnImmediately);
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}
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public override void StartingEventOpenDoors()
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{
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for (int i = NagrandArenaObjectTypes.Door1; i <= NagrandArenaObjectTypes.Door4; ++i)
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DoorOpen(i);
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for (int i = NagrandArenaObjectTypes.Buff1; i <= NagrandArenaObjectTypes.Buff2; ++i)
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SpawnBGObject(i, 60);
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}
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public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
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{
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if (GetStatus() != BattlegroundStatus.InProgress)
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return;
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switch (trigger)
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{
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case 4536: // buff trigger?
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case 4537: // buff trigger?
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break;
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default:
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base.HandleAreaTrigger(player, trigger, entered);
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break;
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}
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}
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public override void FillInitialWorldStates(InitWorldStates packet)
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{
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packet.AddState(0xa11, 1);
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base.FillInitialWorldStates(packet);
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}
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public override bool SetupBattleground()
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{
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bool result = true;
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result &= AddObject(NagrandArenaObjectTypes.Door1, NagrandArenaObjects.Door1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(NagrandArenaObjectTypes.Door2, NagrandArenaObjects.Door2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(NagrandArenaObjectTypes.Door3, NagrandArenaObjects.Door3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(NagrandArenaObjectTypes.Door4, NagrandArenaObjects.Door4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, BattlegroundConst.RespawnImmediately);
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if (!result)
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{
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Log.outError(LogFilter.Sql, "NagrandArena: Failed to spawn door object!");
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return false;
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}
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result &= AddObject(NagrandArenaObjectTypes.Buff1, NagrandArenaObjects.Buff1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120);
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result &= AddObject(NagrandArenaObjectTypes.Buff2, NagrandArenaObjects.Buff2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120);
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if (!result)
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{
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Log.outError(LogFilter.Sql, "NagrandArena: Failed to spawn buff object!");
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return false;
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}
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return true;
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}
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}
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struct NagrandArenaObjectTypes
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{
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public const int Door1 = 0;
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public const int Door2 = 1;
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public const int Door3 = 2;
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public const int Door4 = 3;
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public const int Buff1 = 4;
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public const int Buff2 = 5;
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public const int Max = 6;
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}
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struct NagrandArenaObjects
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{
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public const uint Door1 = 183978;
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public const uint Door2 = 183980;
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public const uint Door3 = 183977;
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public const uint Door4 = 183979;
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public const uint Buff1 = 184663;
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public const uint Buff2 = 184664;
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}
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}
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