Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.Entities;
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using Game.Maps;
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using System.Collections.Generic;
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namespace Game.BattleFields
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{
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public class BattleFieldManager : Singleton<BattleFieldManager>
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{
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BattleFieldManager() { }
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public void InitBattlefield()
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{
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BattleField wg = new BattlefieldWG();
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// respawn, init variables
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if (!wg.SetupBattlefield())
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{
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Log.outError(LogFilter.Battlefield, "Battlefield: Wintergrasp init failed.");
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}
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else
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{
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_battlefieldSet.Add(wg);
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Log.outInfo(LogFilter.Battlefield, "Battlefield: Wintergrasp successfully initiated.");
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}
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/*
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For Cataclysm: Tol Barad
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Battlefield* tb = new BattlefieldTB;
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// respawn, init variables
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if (!tb.SetupBattlefield())
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{
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TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
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delete tb;
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}
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else
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{
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_battlefieldSet.push_back(tb);
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TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
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}
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*/
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}
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public void AddZone(uint zoneId, BattleField bf)
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{
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_battlefieldMap[zoneId] = bf;
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}
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public void HandlePlayerEnterZone(Player player, uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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return;
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if (!bf.IsEnabled() || bf.HasPlayer(player))
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return;
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bf.HandlePlayerEnterZone(player, zoneId);
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Log.outDebug(LogFilter.Battlefield, "Player {0} entered battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
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}
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public void HandlePlayerLeaveZone(Player player, uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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return;
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// teleport: remove once in removefromworld, once in updatezone
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if (!bf.HasPlayer(player))
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return;
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bf.HandlePlayerLeaveZone(player, zoneId);
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Log.outDebug(LogFilter.Battlefield, "Player {0} left battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
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}
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public BattleField GetBattlefieldToZoneId(uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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{
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// no handle for this zone, return
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return null;
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}
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if (!bf.IsEnabled())
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return null;
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return bf;
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}
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public BattleField GetBattlefieldByBattleId(uint battleId)
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{
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foreach (var bf in _battlefieldSet)
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{
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if (bf.GetBattleId() == battleId)
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return bf;
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}
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return null;
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}
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public BattleField GetBattlefieldByQueueId(ulong queueId)
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{
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foreach (var bf in _battlefieldSet)
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if (bf.GetQueueId() == queueId)
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return bf;
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return null;
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}
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ZoneScript GetZoneScript(uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf != null)
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return bf;
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return null;
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}
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public void Update(uint diff)
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{
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_updateTimer += diff;
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if (_updateTimer > 1000)
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{
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foreach (var bf in _battlefieldSet)
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if (bf.IsEnabled())
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bf.Update(_updateTimer);
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_updateTimer = 0;
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}
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}
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// contains all initiated battlefield events
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// used when initing / cleaning up
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List<BattleField> _battlefieldSet = new List<BattleField>();
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// maps the zone ids to an battlefield event
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// used in player event handling
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Dictionary<uint, BattleField> _battlefieldMap = new Dictionary<uint, BattleField>();
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// update interval
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uint _updateTimer;
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}
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}
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