Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Diagnostics.Contracts;
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using Game.Network.Packets;
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namespace Game.BattleGrounds
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{
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public class BattlegroundScore
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{
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public BattlegroundScore(ObjectGuid playerGuid, Team team)
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{
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PlayerGuid = playerGuid;
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TeamId = (int)(team == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
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}
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public virtual void UpdateScore(ScoreType type, uint value)
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{
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switch (type)
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{
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case ScoreType.KillingBlows:
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KillingBlows += value;
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break;
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case ScoreType.Deaths:
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Deaths += value;
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break;
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case ScoreType.HonorableKills:
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HonorableKills += value;
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break;
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case ScoreType.BonusHonor:
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BonusHonor += value;
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break;
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case ScoreType.DamageDone:
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DamageDone += value;
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break;
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case ScoreType.HealingDone:
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HealingDone += value;
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break;
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default:
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Contract.Assert(false, "Not implemented Battleground score type!");
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break;
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}
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}
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public virtual void BuildPvPLogPlayerDataPacket(out PVPLogData.PlayerData playerData)
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{
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playerData = new PVPLogData.PlayerData();
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playerData.PlayerGUID = PlayerGuid;
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playerData.Kills = KillingBlows;
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playerData.Faction = (byte)TeamId;
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if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0)
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{
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playerData.Honor.HasValue = true;
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playerData.Honor.Value.HonorKills = HonorableKills;
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playerData.Honor.Value.Deaths = Deaths;
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playerData.Honor.Value.ContributionPoints = BonusHonor;
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}
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playerData.DamageDone = DamageDone;
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playerData.HealingDone = HealingDone;
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}
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public virtual uint GetAttr1() { return 0; }
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public virtual uint GetAttr2() { return 0; }
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public virtual uint GetAttr3() { return 0; }
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public virtual uint GetAttr4() { return 0; }
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public virtual uint GetAttr5() { return 0; }
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public ObjectGuid PlayerGuid;
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public int TeamId;
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// Default score, present in every type
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public uint KillingBlows;
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public uint Deaths;
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public uint HonorableKills;
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public uint BonusHonor;
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public uint DamageDone;
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public uint HealingDone;
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}
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}
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