Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Framework.IO;
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using Game.DungeonFinding;
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using Game.Entities;
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using Game.Groups;
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namespace Game.Chat
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{
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[CommandGroup("lfg", RBACPermissions.CommandLfg, true)]
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class LFGCommands
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{
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[Command("player", RBACPermissions.CommandLfgPlayer, true)]
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static bool HandleLfgPlayerInfoCommand(StringArguments args, CommandHandler handler)
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{
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Player target = null;
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string playerName;
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ObjectGuid guid;
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if (!handler.extractPlayerTarget(args, out target, out guid, out playerName))
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return false;
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GetPlayerInfo(handler, target);
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return true;
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}
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[Command("group", RBACPermissions.CommandLfgGroup, true)]
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static bool HandleLfgGroupInfoCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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Player playerTarget = null;
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ObjectGuid guidTarget;
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string nameTarget;
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ObjectGuid parseGUID = ObjectGuid.Create(HighGuid.Player, args.NextUInt64());
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if (ObjectManager.GetPlayerNameByGUID(parseGUID, out nameTarget))
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{
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playerTarget = Global.ObjAccessor.FindPlayer(parseGUID);
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guidTarget = parseGUID;
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}
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else if (!handler.extractPlayerTarget(args, out playerTarget, out guidTarget, out nameTarget))
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return false;
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Group groupTarget = null;
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if (playerTarget)
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groupTarget = playerTarget.GetGroup();
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else
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GROUP_MEMBER);
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stmt.AddValue(0, guidTarget.GetCounter());
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SQLResult resultGroup = DB.Characters.Query(stmt);
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if (!resultGroup.IsEmpty())
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groupTarget = Global.GroupMgr.GetGroupByDbStoreId(resultGroup.Read<uint>(0));
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}
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if (!groupTarget)
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{
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handler.SendSysMessage(CypherStrings.LfgNotInGroup, nameTarget);
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return false;
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}
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ObjectGuid guid = groupTarget.GetGUID();
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handler.SendSysMessage(CypherStrings.LfgGroupInfo, groupTarget.isLFGGroup(), Global.LFGMgr.GetState(guid), Global.LFGMgr.GetDungeon(guid));
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foreach (var slot in groupTarget.GetMemberSlots())
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{
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Player p = Global.ObjAccessor.FindPlayer(slot.guid);
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if (p)
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GetPlayerInfo(handler, p);
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else
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handler.SendSysMessage("{0} is offline.", slot.name);
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}
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return true;
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}
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[Command("options", RBACPermissions.CommandLfgOptions, true)]
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static bool HandleLfgOptionsCommand(StringArguments args, CommandHandler handler)
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{
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int options = -1;
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string str = args.NextString();
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if (!string.IsNullOrEmpty(str))
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{
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int tmp = int.Parse(str);
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if (tmp > -1)
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options = tmp;
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}
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if (options != -1)
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{
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Global.LFGMgr.SetOptions((LfgOptions)options);
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handler.SendSysMessage(CypherStrings.LfgOptionsChanged);
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}
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handler.SendSysMessage(CypherStrings.LfgOptions, Global.LFGMgr.GetOptions());
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return true;
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}
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[Command("queue", RBACPermissions.CommandLfgQueue, true)]
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static bool HandleLfgQueueInfoCommand(StringArguments args, CommandHandler handler)
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{
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handler.SendSysMessage(Global.LFGMgr.DumpQueueInfo(args.NextBoolean()));
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return true;
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}
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[Command("clean", RBACPermissions.CommandLfgClean, true)]
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static bool HandleLfgCleanCommand(StringArguments args, CommandHandler handler)
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{
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handler.SendSysMessage(CypherStrings.LfgClean);
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Global.LFGMgr.Clean();
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return true;
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}
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static void GetPlayerInfo(CommandHandler handler, Player player)
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{
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if (!player)
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return;
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ObjectGuid guid = player.GetGUID();
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var dungeons = Global.LFGMgr.GetSelectedDungeons(guid);
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handler.SendSysMessage(CypherStrings.LfgPlayerInfo, player.GetName(), Global.LFGMgr.GetState(guid), dungeons.Count, LFGQueue.ConcatenateDungeons(dungeons),
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LFGQueue.GetRolesString(Global.LFGMgr.GetRoles(guid)));
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}
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}
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}
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