Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
+118
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@@ -0,0 +1,118 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using System;
namespace Game.Chat
{
[CommandGroup("scene", RBACPermissions.CommandScene)]
class SceneCommands
{
[Command("cancel", RBACPermissions.CommandSceneCancel)]
static bool HandleCancelSceneCommand(StringArguments args, CommandHandler handler)
{
if (args.Empty())
return false;
Player target = handler.getSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
uint id = args.NextUInt32();
if (!CliDB.SceneScriptPackageStorage.HasRecord(id))
return false;
target.GetSceneMgr().CancelSceneByPackageId(id);
return true;
}
[Command("debug", RBACPermissions.CommandSceneDedug)]
static bool HandleDebugSceneCommand(StringArguments args, CommandHandler handler)
{
Player player = handler.GetSession().GetPlayer();
if (player)
{
player.GetSceneMgr().ToggleDebugSceneMode();
handler.SendSysMessage(player.GetSceneMgr().IsInDebugSceneMode() ? CypherStrings.CommandSceneDebugOn : CypherStrings.CommandSceneDebugOff);
}
return true;
}
[Command("play", RBACPermissions.CommandScenePlay)]
static bool HandlePlaySceneCommand(StringArguments args, CommandHandler handler)
{
if (args.Empty())
return false;
string sceneIdStr = args.NextString();
if (sceneIdStr.IsEmpty())
return false;
uint sceneId = uint.Parse(sceneIdStr);
Player target = handler.getSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
if (Global.ObjectMgr.GetSceneTemplate(sceneId) == null)
return false;
target.GetSceneMgr().PlayScene(sceneId);
return true;
}
[Command("playpackage", RBACPermissions.CommandScenePlayPackage)]
static bool HandlePlayScenePackageCommand(StringArguments args, CommandHandler handler)
{
if (args.Empty())
return false;
string scenePackageIdStr = args.NextString();
string flagsStr = args.NextString("");
if (scenePackageIdStr.IsEmpty())
return false;
uint scenePackageId = uint.Parse(scenePackageIdStr);
uint flags = !flagsStr.IsEmpty() ? uint.Parse(flagsStr) : (uint)SceneFlags.Unk16;
Player target = handler.getSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
if (!CliDB.SceneScriptPackageStorage.HasRecord(scenePackageId))
return false;
target.GetSceneMgr().PlaySceneByPackageId(scenePackageId, (SceneFlags)flags);
return true;
}
}
}