Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.DataStorage;
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using Game.Entities;
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using System;
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namespace Game.Chat
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{
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[CommandGroup("scene", RBACPermissions.CommandScene)]
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class SceneCommands
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{
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[Command("cancel", RBACPermissions.CommandSceneCancel)]
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static bool HandleCancelSceneCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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Player target = handler.getSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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uint id = args.NextUInt32();
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if (!CliDB.SceneScriptPackageStorage.HasRecord(id))
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return false;
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target.GetSceneMgr().CancelSceneByPackageId(id);
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return true;
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}
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[Command("debug", RBACPermissions.CommandSceneDedug)]
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static bool HandleDebugSceneCommand(StringArguments args, CommandHandler handler)
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{
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Player player = handler.GetSession().GetPlayer();
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if (player)
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{
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player.GetSceneMgr().ToggleDebugSceneMode();
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handler.SendSysMessage(player.GetSceneMgr().IsInDebugSceneMode() ? CypherStrings.CommandSceneDebugOn : CypherStrings.CommandSceneDebugOff);
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}
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return true;
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}
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[Command("play", RBACPermissions.CommandScenePlay)]
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static bool HandlePlaySceneCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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string sceneIdStr = args.NextString();
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if (sceneIdStr.IsEmpty())
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return false;
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uint sceneId = uint.Parse(sceneIdStr);
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Player target = handler.getSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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if (Global.ObjectMgr.GetSceneTemplate(sceneId) == null)
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return false;
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target.GetSceneMgr().PlayScene(sceneId);
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return true;
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}
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[Command("playpackage", RBACPermissions.CommandScenePlayPackage)]
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static bool HandlePlayScenePackageCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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string scenePackageIdStr = args.NextString();
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string flagsStr = args.NextString("");
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if (scenePackageIdStr.IsEmpty())
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return false;
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uint scenePackageId = uint.Parse(scenePackageIdStr);
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uint flags = !flagsStr.IsEmpty() ? uint.Parse(flagsStr) : (uint)SceneFlags.Unk16;
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Player target = handler.getSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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if (!CliDB.SceneScriptPackageStorage.HasRecord(scenePackageId))
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return false;
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target.GetSceneMgr().PlaySceneByPackageId(scenePackageId, (SceneFlags)flags);
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return true;
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}
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}
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}
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