Ported .Net Core commits:

hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
Fabian
2017-10-26 17:23:44 +02:00
parent 227702e19c
commit a3dc7b3f48
844 changed files with 26064 additions and 1824 deletions
@@ -0,0 +1,213 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
namespace Game.Collision
{
public class StaticModelList
{
public static Dictionary<uint, GameobjectModelData> models = new Dictionary<uint, GameobjectModelData>();
}
public class GameObjectModelOwnerBase
{
public virtual bool IsSpawned() { return false; }
public virtual uint GetDisplayId() { return 0; }
public virtual bool IsInPhase(List<uint> phases) { return false; }
public virtual Vector3 GetPosition() { return Vector3.Zero; }
public virtual float GetOrientation() { return 0.0f; }
public virtual float GetScale() { return 1.0f; }
public virtual void DebugVisualizeCorner(Vector3 corner) { }
}
public class GameObjectModel : IModel
{
bool initialize(GameObjectModelOwnerBase modelOwner)
{
var it = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId());
if (it == null)
return false;
AxisAlignedBox mdl_box = new AxisAlignedBox(it.bound);
// ignore models with no bounds
if (mdl_box == AxisAlignedBox.Zero())
{
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name);
return false;
}
iModel = Global.VMapMgr.acquireModelInstance(it.name);
if (iModel == null)
return false;
name = it.name;
iPos = modelOwner.GetPosition();
iScale = modelOwner.GetScale();
iInvScale = 1.0f / iScale;
Matrix3 iRotation = Matrix3.fromEulerAnglesZYX(modelOwner.GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale);
AxisAlignedBox rotated_bounds = new AxisAlignedBox();
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
owner = modelOwner;
return true;
}
public static GameObjectModel Create(GameObjectModelOwnerBase modelOwner)
{
GameObjectModel mdl = new GameObjectModel();
if (!mdl.initialize(modelOwner))
return null;
return mdl;
}
public bool intersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
return false;
if (!owner.IsInPhase(phases))
return false;
float time = ray.intersectionTime(iBound);
if (time == float.PositiveInfinity)
return false;
// child bounds are defined in object space:
Vector3 p = iInvRot * (ray.Origin - iPos) * iInvScale;
Ray modRay = new Ray(p, iInvRot * ray.Direction);
float distance = maxDist * iInvScale;
bool hit = iModel.IntersectRay(modRay, ref distance, stopAtFirstHit);
if (hit)
{
distance *= iScale;
maxDist = distance;
}
return hit;
}
public bool UpdatePosition()
{
if (iModel == null)
return false;
var it = StaticModelList.models.LookupByKey(owner.GetDisplayId());
if (it == null)
return false;
AxisAlignedBox mdl_box = new AxisAlignedBox(it.bound);
// ignore models with no bounds
if (mdl_box == AxisAlignedBox.Zero())
{
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name);
return false;
}
iPos = owner.GetPosition();
Matrix3 iRotation = Matrix3.fromEulerAnglesZYX(owner.GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale);
AxisAlignedBox rotated_bounds = new AxisAlignedBox();
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
return true;
}
public override Vector3 getPosition() { return iPos; }
public override AxisAlignedBox getBounds() { return iBound; }
public void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() { return _collisionEnabled; }
public static void LoadGameObjectModelList()
{
uint oldMSTime = Time.GetMSTime();
var filename = Global.WorldMgr.GetDataPath() + "/vmaps/GameObjectModels.dtree";
if (!File.Exists(filename))
{
Log.outError(LogFilter.Server, "Unable to open '{0}' file.", filename);
return;
}
try
{
using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
uint name_length, displayId;
string name;
while (true)
{
if (reader.BaseStream.Position >= reader.BaseStream.Length)
break;
Vector3 v1, v2;
displayId = reader.ReadUInt32();
name_length = reader.ReadUInt32();
name = reader.ReadString((int)name_length);
v1 = reader.ReadStruct<Vector3>();
v2 = reader.ReadStruct<Vector3>();
StaticModelList.models.Add(displayId, new GameobjectModelData(name, new AxisAlignedBox(v1, v2)));
}
}
}
catch (EndOfStreamException ex)
{
Log.outException(ex);
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameObject models in {1} ms", StaticModelList.models.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
string name;
bool _collisionEnabled;
AxisAlignedBox iBound;
Matrix3 iInvRot;
Vector3 iPos;
float iInvScale;
float iScale;
WorldModel iModel;
GameObjectModelOwnerBase owner;
}
public class GameobjectModelData
{
public GameobjectModelData(string name_, AxisAlignedBox box)
{
bound = box;
name = name_;
}
public AxisAlignedBox bound;
public string name;
}
}
+27
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
namespace Game.Collision
{
public class IModel
{
public virtual Vector3 getPosition() { return default(Vector3); }
public virtual AxisAlignedBox getBounds() { return default(AxisAlignedBox); }
}
}
@@ -0,0 +1,201 @@
/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
using System;
using System.IO;
namespace Game.Collision
{
public enum ModelFlags
{
M2 = 1,
WorldSpawn = 1 << 1,
HasBound = 1 << 2
}
public class ModelSpawn
{
public ModelSpawn() { }
public ModelSpawn(ModelSpawn spawn)
{
flags = spawn.flags;
adtId = spawn.adtId;
ID = spawn.ID;
iPos = spawn.iPos;
iRot = spawn.iRot;
iScale = spawn.iScale;
iBound = spawn.iBound;
name = spawn.name;
}
public static bool readFromFile(BinaryReader reader, out ModelSpawn spawn)
{
spawn = new ModelSpawn();
spawn.flags = reader.ReadUInt32();
spawn.adtId = reader.ReadUInt16();
spawn.ID = reader.ReadUInt32();
spawn.iPos = reader.ReadStruct<Vector3>();
spawn.iRot = reader.ReadStruct<Vector3>();
spawn.iScale = reader.ReadSingle();
bool has_bound = Convert.ToBoolean(spawn.flags & (uint)ModelFlags.HasBound);
if (has_bound) // only WMOs have bound in MPQ, only available after computation
{
Vector3 bLow = reader.ReadStruct<Vector3>();
Vector3 bHigh = reader.ReadStruct<Vector3>();
spawn.iBound = new AxisAlignedBox(bLow, bHigh);
}
uint nameLen = reader.ReadUInt32();
spawn.name = reader.ReadString((int)nameLen);
return true;
}
public uint flags;
public ushort adtId;
public uint ID;
public Vector3 iPos;
public Vector3 iRot;
public float iScale;
public AxisAlignedBox iBound;
public string name;
}
public class ModelInstance : ModelSpawn
{
public ModelInstance()
{
iInvScale = 0.0f;
iModel = null;
}
public ModelInstance(ModelSpawn spawn, WorldModel model)
: base(spawn)
{
iModel = model;
iInvRot = Matrix3.fromEulerAnglesZYX(MathFunctions.PI * iRot.Y / 180.0f, MathFunctions.PI * iRot.X / 180.0f, MathFunctions.PI * iRot.Z / 180.0f).inverse();
iInvScale = 1.0f / iScale;
}
public bool intersectRay(Ray pRay, ref float pMaxDist, bool pStopAtFirstHit)
{
if (iModel == null)
return false;
float time = pRay.intersectionTime(iBound);
if (float.IsInfinity(time))
return false;
// child bounds are defined in object space:
Vector3 p = iInvRot * (pRay.Origin - iPos) * iInvScale;
Ray modRay = new Ray(p, iInvRot * pRay.Direction);
float distance = pMaxDist * iInvScale;
bool hit = iModel.IntersectRay(modRay, ref distance, pStopAtFirstHit);
if (hit)
{
distance *= iScale;
pMaxDist = distance;
}
return hit;
}
public void intersectPoint(Vector3 p, AreaInfo info)
{
if (iModel == null)
return;
// M2 files don't contain area info, only WMO files
if (Convert.ToBoolean(flags & (uint)ModelFlags.M2))
return;
if (!iBound.contains(p))
return;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * new Vector3(0.0f, 0.0f, -1.0f);
float zDist;
if (iModel.IntersectPoint(pModel, zDirModel, out zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).Z;
if (info.ground_Z < world_Z)
{
info.ground_Z = world_Z;
info.adtId = adtId;
}
}
}
public bool GetLiquidLevel(Vector3 p, LocationInfo info, ref float liqHeight)
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (info.hitModel.GetLiquidLevel(pModel, out zDist))
{
// calculate world height (zDist in model coords):
// assume WMO not tilted (wouldn't make much sense anyway)
liqHeight = zDist * iScale + iPos.Z;
return true;
}
return false;
}
public bool GetLocationInfo(Vector3 p, LocationInfo info)
{
if (iModel == null)
return false;
// M2 files don't contain area info, only WMO files
if (Convert.ToBoolean(flags & (uint)ModelFlags.M2))
return false;
if (!iBound.contains(p))
return false;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * new Vector3(0.0f, 0.0f, -1.0f);
float zDist;
if (iModel.GetLocationInfo(pModel, zDirModel, out zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).Z;
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
{
info.ground_Z = world_Z;
info.hitInstance = this;
return true;
}
}
return false;
}
public void setUnloaded() { iModel = null; }
Matrix3 iInvRot;
float iInvScale;
WorldModel iModel;
}
}
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
namespace Game.Collision
{
public struct MeshTriangle
{
public MeshTriangle(uint na, uint nb, uint nc)
{
idx0 = na;
idx1 = nb;
idx2 = nc;
}
public uint idx0;
public uint idx1;
public uint idx2;
}
public class WmoLiquid
{
public WmoLiquid() { }
public WmoLiquid(uint width, uint height, Vector3 corner, uint type)
{
iTilesX = width;
iTilesY = height;
iCorner = corner;
iType = type;
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new byte[width * height];
}
public WmoLiquid(WmoLiquid other)
{
if (this == other)
return;
iTilesX = other.iTilesX;
iTilesY = other.iTilesY;
iCorner = other.iCorner;
iType = other.iType;
if (other.iHeight != null)
{
iHeight = new float[(iTilesX + 1) * (iTilesY + 1)];
Buffer.BlockCopy(other.iHeight, 0, iHeight, 0, (int)((iTilesX + 1) * (iTilesY + 1)));
}
else
iHeight = null;
if (other.iFlags != null)
{
iFlags = new byte[iTilesX * iTilesY];
Buffer.BlockCopy(other.iFlags, 0, iFlags, 0, (int)(iTilesX * iTilesY));
}
else
iFlags = null;
}
public bool GetLiquidHeight(Vector3 pos, out float liqHeight)
{
liqHeight = 0f;
float tx_f = (pos.X - iCorner.X) / MapConst.LiquidTileSize;
uint tx = (uint)tx_f;
if (tx_f < 0.0f || tx >= iTilesX)
return false;
float ty_f = (pos.Y - iCorner.Y) / MapConst.LiquidTileSize;
uint ty = (uint)ty_f;
if (ty_f < 0.0f || ty >= iTilesY)
return false;
// check if tile shall be used for liquid level
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
if ((iFlags[tx + ty * iTilesX] & 0x0F) == 0x0F)
return false;
// (dx, dy) coordinates inside tile, in [0, 1]^2
float dx = tx_f - tx;
float dy = ty_f - ty;
uint rowOffset = iTilesX + 1;
if (dx > dy) // case (a)
{
float sx = iHeight[tx + 1 + ty * rowOffset] - iHeight[tx + ty * rowOffset];
float sy = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + 1 + ty * rowOffset];
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
}
else // case (b)
{
float sx = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + (ty + 1) * rowOffset];
float sy = iHeight[tx + (ty + 1) * rowOffset] - iHeight[tx + ty * rowOffset];
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
}
return true;
}
bool writeToFile(BinaryWriter writer)
{
writer.Write(iTilesX);
writer.Write(iTilesY);
writer.Write(iCorner.X);
writer.Write(iCorner.Y);
writer.Write(iCorner.Z);
writer.Write(iType);
uint size = (iTilesX + 1) * (iTilesY + 1);
for (var i = 0; i < size; i++)
writer.Write(iHeight[i]);
size = iTilesX * iTilesY;
for (var i = 0; i < size; i++)
writer.Write(iFlags[0]);
return true;
}
public static WmoLiquid readFromFile(BinaryReader reader)
{
WmoLiquid liquid = new WmoLiquid();
liquid.iTilesX = reader.ReadUInt32();
liquid.iTilesY = reader.ReadUInt32();
liquid.iCorner = reader.ReadStruct<Vector3>();
liquid.iType = reader.ReadUInt32();
uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
liquid.iHeight = new float[size];
for (var i = 0; i < size; i++)
liquid.iHeight[i] = reader.ReadSingle();
size = liquid.iTilesX * liquid.iTilesY;
liquid.iFlags = new byte[size];
for (var i = 0; i < size; i++)
liquid.iFlags[i] = reader.ReadByte();
return liquid;
}
public uint GetLiquidType() { return iType; }
float[] GetHeightStorage() { return iHeight; }
byte[] GetFlagsStorage() { return iFlags; }
uint iTilesX;
uint iTilesY;
Vector3 iCorner;
uint iType;
float[] iHeight;
byte[] iFlags;
}
public class GroupModel : IModel
{
public GroupModel()
{
iLiquid = null;
}
public GroupModel(GroupModel other)
{
iBound = other.iBound;
iMogpFlags = other.iMogpFlags;
iGroupWMOID = other.iGroupWMOID;
vertices = other.vertices;
triangles = other.triangles;
meshTree = other.meshTree;
iLiquid = null;
if (other.iLiquid != null)
iLiquid = new WmoLiquid(other.iLiquid);
}
public GroupModel(uint mogpFlags, uint groupWMOID, AxisAlignedBox bound)
{
iBound = bound;
iMogpFlags = mogpFlags;
iGroupWMOID = groupWMOID;
iLiquid = null;
}
void setLiquidData(WmoLiquid liquid)
{
iLiquid = liquid;
liquid = null;
}
public bool readFromFile(BinaryReader reader)
{
uint chunkSize = 0;
uint count = 0;
triangles.Clear();
vertices.Clear();
iLiquid = null;
iBound = reader.ReadStruct<AxisAlignedBox>();
iMogpFlags = reader.ReadUInt32();
iGroupWMOID = reader.ReadUInt32();
// read vertices
if (reader.ReadStringFromChars(4) != "VERT")
return false;
chunkSize = reader.ReadUInt32();
count = reader.ReadUInt32();
if (count == 0)
return false;
for (var i = 0; i < count; ++i)
vertices.Add(reader.ReadStruct<Vector3>());
// read triangle mesh
if (reader.ReadStringFromChars(4) != "TRIM")
return false;
chunkSize = reader.ReadUInt32();
count = reader.ReadUInt32();
for (var i = 0; i < count; ++i)
triangles.Add(reader.ReadStruct<MeshTriangle>());
// read mesh BIH
if (reader.ReadStringFromChars(4) != "MBIH")
return false;
meshTree.readFromFile(reader);
// write liquid data
if (reader.ReadStringFromChars(4).ToString() != "LIQU")
return false;
chunkSize = reader.ReadUInt32();
if (chunkSize > 0)
iLiquid = WmoLiquid.readFromFile(reader);
return true;
}
public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
{
if (triangles.Empty())
return false;
GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
meshTree.intersectRay(ray, callback, ref distance, stopAtFirstHit);
return callback.hit;
}
public bool IsInsideObject(Vector3 pos, Vector3 down, out float z_dist)
{
z_dist = 0f;
if (triangles.Empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = float.PositiveInfinity;
Ray ray = new Ray(rPos, down);
bool hit = IntersectRay(ray, ref dist, false);
if (hit)
z_dist = dist - 0.1f;
return hit;
}
public bool GetLiquidLevel(Vector3 pos, out float liqHeight)
{
liqHeight = 0f;
if (iLiquid != null)
return iLiquid.GetLiquidHeight(pos, out liqHeight);
return false;
}
public uint GetLiquidType()
{
if (iLiquid != null)
return iLiquid.GetLiquidType();
return 0;
}
public override AxisAlignedBox getBounds() { return iBound; }
public uint GetMogpFlags() { return iMogpFlags; }
public uint GetWmoID() { return iGroupWMOID; }
AxisAlignedBox iBound;
uint iMogpFlags;
uint iGroupWMOID;
List<Vector3> vertices = new List<Vector3>();
List<MeshTriangle> triangles = new List<MeshTriangle>();
BIH meshTree = new BIH();
WmoLiquid iLiquid;
}
public class WorldModel : IModel
{
public WorldModel()
{
RootWMOID = 0;
}
public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
{
// small M2 workaround, maybe better make separate class with virtual intersection funcs
// in any case, there's no need to use a bound tree if we only have one submodel
if (groupModels.Count == 1)
return groupModels[0].IntersectRay(ray, ref distance, stopAtFirstHit);
WModelRayCallBack isc = new WModelRayCallBack(groupModels);
groupTree.intersectRay(ray, isc, ref distance, stopAtFirstHit);
return isc.hit;
}
public bool IntersectPoint(Vector3 p, Vector3 down, out float dist, AreaInfo info)
{
dist = 0f;
if (groupModels.Empty())
return false;
WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != null)
{
info.rootId = (int)RootWMOID;
info.groupId = (int)callback.hit.GetWmoID();
info.flags = callback.hit.GetMogpFlags();
info.result = true;
dist = callback.zDist;
return true;
}
return false;
}
public bool GetLocationInfo(Vector3 p, Vector3 down, out float dist, LocationInfo info)
{
dist = 0f;
if (groupModels.Empty())
return false;
WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != null)
{
info.hitModel = callback.hit;
dist = callback.zDist;
return true;
}
return false;
}
public bool readFile(string filename)
{
if (!File.Exists(filename))
return false;
using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
uint chunkSize = 0;
uint count = 0;
if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
return false;
if (reader.ReadStringFromChars(4) != "WMOD")
return false;
chunkSize = reader.ReadUInt32();
RootWMOID = reader.ReadUInt32();
// read group models
if (reader.ReadStringFromChars(4) != "GMOD")
return false;
count = reader.ReadUInt32();
for (var i = 0; i < count; ++i)
{
GroupModel group = new GroupModel();
group.readFromFile(reader);
groupModels.Add(group);
}
// read group BIH
if (reader.ReadStringFromChars(4) != "GBIH")
return false;
groupTree.readFromFile(reader);
return true;
}
}
List<GroupModel> groupModels = new List<GroupModel>();
BIH groupTree = new BIH();
uint RootWMOID;
}
}