Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
This commit is contained in:
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.GameMath;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Game.Collision
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{
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public struct MeshTriangle
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{
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public MeshTriangle(uint na, uint nb, uint nc)
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{
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idx0 = na;
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idx1 = nb;
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idx2 = nc;
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}
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public uint idx0;
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public uint idx1;
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public uint idx2;
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}
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public class WmoLiquid
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{
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public WmoLiquid() { }
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public WmoLiquid(uint width, uint height, Vector3 corner, uint type)
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{
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iTilesX = width;
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iTilesY = height;
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iCorner = corner;
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iType = type;
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iHeight = new float[(width + 1) * (height + 1)];
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iFlags = new byte[width * height];
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}
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public WmoLiquid(WmoLiquid other)
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{
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if (this == other)
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return;
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iTilesX = other.iTilesX;
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iTilesY = other.iTilesY;
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iCorner = other.iCorner;
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iType = other.iType;
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if (other.iHeight != null)
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{
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iHeight = new float[(iTilesX + 1) * (iTilesY + 1)];
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Buffer.BlockCopy(other.iHeight, 0, iHeight, 0, (int)((iTilesX + 1) * (iTilesY + 1)));
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}
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else
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iHeight = null;
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if (other.iFlags != null)
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{
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iFlags = new byte[iTilesX * iTilesY];
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Buffer.BlockCopy(other.iFlags, 0, iFlags, 0, (int)(iTilesX * iTilesY));
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}
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else
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iFlags = null;
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}
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public bool GetLiquidHeight(Vector3 pos, out float liqHeight)
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{
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liqHeight = 0f;
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float tx_f = (pos.X - iCorner.X) / MapConst.LiquidTileSize;
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uint tx = (uint)tx_f;
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if (tx_f < 0.0f || tx >= iTilesX)
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return false;
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float ty_f = (pos.Y - iCorner.Y) / MapConst.LiquidTileSize;
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uint ty = (uint)ty_f;
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if (ty_f < 0.0f || ty >= iTilesY)
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return false;
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// check if tile shall be used for liquid level
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// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
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if ((iFlags[tx + ty * iTilesX] & 0x0F) == 0x0F)
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return false;
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// (dx, dy) coordinates inside tile, in [0, 1]^2
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float dx = tx_f - tx;
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float dy = ty_f - ty;
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uint rowOffset = iTilesX + 1;
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if (dx > dy) // case (a)
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{
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float sx = iHeight[tx + 1 + ty * rowOffset] - iHeight[tx + ty * rowOffset];
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float sy = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + 1 + ty * rowOffset];
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liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
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}
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else // case (b)
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{
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float sx = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + (ty + 1) * rowOffset];
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float sy = iHeight[tx + (ty + 1) * rowOffset] - iHeight[tx + ty * rowOffset];
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liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
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}
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return true;
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}
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bool writeToFile(BinaryWriter writer)
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{
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writer.Write(iTilesX);
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writer.Write(iTilesY);
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writer.Write(iCorner.X);
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writer.Write(iCorner.Y);
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writer.Write(iCorner.Z);
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writer.Write(iType);
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uint size = (iTilesX + 1) * (iTilesY + 1);
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for (var i = 0; i < size; i++)
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writer.Write(iHeight[i]);
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size = iTilesX * iTilesY;
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for (var i = 0; i < size; i++)
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writer.Write(iFlags[0]);
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return true;
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}
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public static WmoLiquid readFromFile(BinaryReader reader)
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{
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WmoLiquid liquid = new WmoLiquid();
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liquid.iTilesX = reader.ReadUInt32();
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liquid.iTilesY = reader.ReadUInt32();
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liquid.iCorner = reader.ReadStruct<Vector3>();
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liquid.iType = reader.ReadUInt32();
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uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
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liquid.iHeight = new float[size];
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for (var i = 0; i < size; i++)
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liquid.iHeight[i] = reader.ReadSingle();
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size = liquid.iTilesX * liquid.iTilesY;
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liquid.iFlags = new byte[size];
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for (var i = 0; i < size; i++)
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liquid.iFlags[i] = reader.ReadByte();
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return liquid;
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}
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public uint GetLiquidType() { return iType; }
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float[] GetHeightStorage() { return iHeight; }
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byte[] GetFlagsStorage() { return iFlags; }
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uint iTilesX;
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uint iTilesY;
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Vector3 iCorner;
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uint iType;
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float[] iHeight;
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byte[] iFlags;
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}
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public class GroupModel : IModel
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{
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public GroupModel()
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{
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iLiquid = null;
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}
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public GroupModel(GroupModel other)
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{
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iBound = other.iBound;
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iMogpFlags = other.iMogpFlags;
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iGroupWMOID = other.iGroupWMOID;
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vertices = other.vertices;
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triangles = other.triangles;
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meshTree = other.meshTree;
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iLiquid = null;
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if (other.iLiquid != null)
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iLiquid = new WmoLiquid(other.iLiquid);
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}
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public GroupModel(uint mogpFlags, uint groupWMOID, AxisAlignedBox bound)
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{
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iBound = bound;
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iMogpFlags = mogpFlags;
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iGroupWMOID = groupWMOID;
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iLiquid = null;
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}
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void setLiquidData(WmoLiquid liquid)
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{
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iLiquid = liquid;
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liquid = null;
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}
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public bool readFromFile(BinaryReader reader)
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{
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uint chunkSize = 0;
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uint count = 0;
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triangles.Clear();
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vertices.Clear();
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iLiquid = null;
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iBound = reader.ReadStruct<AxisAlignedBox>();
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iMogpFlags = reader.ReadUInt32();
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iGroupWMOID = reader.ReadUInt32();
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// read vertices
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if (reader.ReadStringFromChars(4) != "VERT")
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return false;
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chunkSize = reader.ReadUInt32();
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count = reader.ReadUInt32();
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if (count == 0)
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return false;
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for (var i = 0; i < count; ++i)
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vertices.Add(reader.ReadStruct<Vector3>());
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// read triangle mesh
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if (reader.ReadStringFromChars(4) != "TRIM")
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return false;
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chunkSize = reader.ReadUInt32();
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count = reader.ReadUInt32();
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for (var i = 0; i < count; ++i)
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triangles.Add(reader.ReadStruct<MeshTriangle>());
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// read mesh BIH
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if (reader.ReadStringFromChars(4) != "MBIH")
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return false;
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meshTree.readFromFile(reader);
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// write liquid data
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if (reader.ReadStringFromChars(4).ToString() != "LIQU")
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return false;
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chunkSize = reader.ReadUInt32();
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if (chunkSize > 0)
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iLiquid = WmoLiquid.readFromFile(reader);
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return true;
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}
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public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
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{
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if (triangles.Empty())
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return false;
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GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
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meshTree.intersectRay(ray, callback, ref distance, stopAtFirstHit);
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return callback.hit;
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}
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public bool IsInsideObject(Vector3 pos, Vector3 down, out float z_dist)
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{
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z_dist = 0f;
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if (triangles.Empty() || !iBound.contains(pos))
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return false;
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GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
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Vector3 rPos = pos - 0.1f * down;
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float dist = float.PositiveInfinity;
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Ray ray = new Ray(rPos, down);
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bool hit = IntersectRay(ray, ref dist, false);
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if (hit)
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z_dist = dist - 0.1f;
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return hit;
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}
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public bool GetLiquidLevel(Vector3 pos, out float liqHeight)
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{
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liqHeight = 0f;
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if (iLiquid != null)
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return iLiquid.GetLiquidHeight(pos, out liqHeight);
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return false;
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}
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public uint GetLiquidType()
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{
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if (iLiquid != null)
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return iLiquid.GetLiquidType();
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return 0;
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}
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public override AxisAlignedBox getBounds() { return iBound; }
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public uint GetMogpFlags() { return iMogpFlags; }
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public uint GetWmoID() { return iGroupWMOID; }
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AxisAlignedBox iBound;
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uint iMogpFlags;
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uint iGroupWMOID;
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List<Vector3> vertices = new List<Vector3>();
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List<MeshTriangle> triangles = new List<MeshTriangle>();
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BIH meshTree = new BIH();
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WmoLiquid iLiquid;
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}
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public class WorldModel : IModel
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{
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public WorldModel()
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{
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RootWMOID = 0;
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}
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public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
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{
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// small M2 workaround, maybe better make separate class with virtual intersection funcs
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// in any case, there's no need to use a bound tree if we only have one submodel
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if (groupModels.Count == 1)
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return groupModels[0].IntersectRay(ray, ref distance, stopAtFirstHit);
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WModelRayCallBack isc = new WModelRayCallBack(groupModels);
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groupTree.intersectRay(ray, isc, ref distance, stopAtFirstHit);
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return isc.hit;
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}
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public bool IntersectPoint(Vector3 p, Vector3 down, out float dist, AreaInfo info)
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{
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dist = 0f;
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if (groupModels.Empty())
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return false;
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WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
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groupTree.intersectPoint(p, callback);
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if (callback.hit != null)
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{
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info.rootId = (int)RootWMOID;
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info.groupId = (int)callback.hit.GetWmoID();
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info.flags = callback.hit.GetMogpFlags();
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info.result = true;
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dist = callback.zDist;
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return true;
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}
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return false;
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}
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public bool GetLocationInfo(Vector3 p, Vector3 down, out float dist, LocationInfo info)
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{
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dist = 0f;
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if (groupModels.Empty())
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return false;
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WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
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groupTree.intersectPoint(p, callback);
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if (callback.hit != null)
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{
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info.hitModel = callback.hit;
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dist = callback.zDist;
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return true;
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}
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return false;
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}
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public bool readFile(string filename)
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{
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if (!File.Exists(filename))
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return false;
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using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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{
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uint chunkSize = 0;
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uint count = 0;
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if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
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return false;
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if (reader.ReadStringFromChars(4) != "WMOD")
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return false;
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chunkSize = reader.ReadUInt32();
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RootWMOID = reader.ReadUInt32();
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// read group models
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if (reader.ReadStringFromChars(4) != "GMOD")
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return false;
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count = reader.ReadUInt32();
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for (var i = 0; i < count; ++i)
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{
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GroupModel group = new GroupModel();
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group.readFromFile(reader);
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groupModels.Add(group);
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}
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// read group BIH
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if (reader.ReadStringFromChars(4) != "GBIH")
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return false;
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groupTree.readFromFile(reader);
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return true;
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}
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}
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List<GroupModel> groupModels = new List<GroupModel>();
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BIH groupTree = new BIH();
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uint RootWMOID;
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}
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}
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Block a user