Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace Game.Combat
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{
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public class UnitBaseEvent
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{
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public UnitBaseEvent(UnitEventTypes pType)
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{
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iType = pType;
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}
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public UnitEventTypes getType()
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{
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return iType;
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}
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bool matchesTypeMask(uint pMask)
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{
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return Convert.ToBoolean((uint)iType & pMask);
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}
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void setType(UnitEventTypes pType)
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{
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iType = pType;
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}
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UnitEventTypes iType;
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}
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public class ThreatRefStatusChangeEvent : UnitBaseEvent
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{
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public ThreatRefStatusChangeEvent(UnitEventTypes pType)
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: base(pType)
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{
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iHostileReference = null;
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}
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public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference)
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: base(pType)
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{
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iHostileReference = pHostileReference;
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}
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public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference, float pValue)
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: base(pType)
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{
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iHostileReference = pHostileReference;
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iFValue = pValue;
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}
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public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference, bool pValue)
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: base(pType)
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{
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iHostileReference = pHostileReference;
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iBValue = pValue;
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}
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public float getFValue()
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{
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return iFValue;
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}
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bool getBValue()
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{
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return iBValue;
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}
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void setBValue(bool pValue)
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{
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iBValue = pValue;
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}
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public HostileReference getReference()
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{
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return iHostileReference;
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}
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public void setThreatManager(ThreatManager pThreatManager)
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{
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iThreatManager = pThreatManager;
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}
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ThreatManager getThreatManager()
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{
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return iThreatManager;
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}
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float iFValue;
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bool iBValue;
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HostileReference iHostileReference;
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ThreatManager iThreatManager;
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}
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public enum UnitEventTypes
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{
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// Player/Pet Changed On/Offline Status
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ThreatRefOnlineStatus = 1 << 0,
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// Threat For Player/Pet Changed
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ThreatRefThreatChange = 1 << 1,
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// Player/Pet Will Be Removed From List (Dead) [For Internal Use]
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ThreatRefRemoveFromList = 1 << 2,
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// Player/Pet Entered/Left Water Or Some Other Place Where It Is/Was Not Accessible For The Creature
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ThreatRefAccessibleStatus = 1 << 3,
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// Threat List Is Going To Be Sorted (If Dirty Flag Is Set)
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ThreatSortList = 1 << 4,
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// New Target Should Be Fetched, Could Tbe The Current Target As Well
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ThreatSetNextTarget = 1 << 5,
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// A New Victim (Target) Was Set. Could Be Null
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ThreatVictimChanged = 1 << 6
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// Future Use
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//Unit_Killed = 1<<7,
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//Future Use
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//Unit_Health_Change = 1<<8,
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}
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}
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