Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.DataStorage
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{
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public class ConversationDataStorage : Singleton<ConversationDataStorage>
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{
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ConversationDataStorage() { }
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public void LoadConversationTemplates()
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{
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_conversationActorTemplateStorage.Clear();
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_conversationLineTemplateStorage.Clear();
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_conversationTemplateStorage.Clear();
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Dictionary<uint, ConversationActorTemplate[]> actorsByConversation = new Dictionary<uint, ConversationActorTemplate[]>();
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SQLResult actorTemplates = DB.World.Query("SELECT Id, CreatureId, CreatureModelId FROM conversation_actor_template");
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if (!actorTemplates.IsEmpty())
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{
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uint oldMSTime = Time.GetMSTime();
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do
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{
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uint id = actorTemplates.Read<uint>(0);
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ConversationActorTemplate conversationActor = new ConversationActorTemplate();
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conversationActor.Id = id;
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conversationActor.CreatureId = actorTemplates.Read<uint>(1);
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conversationActor.CreatureModelId = actorTemplates.Read<uint>(2);
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_conversationActorTemplateStorage[id] = conversationActor;
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}
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while (actorTemplates.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Conversation actor templates in {1} ms", _conversationActorTemplateStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Conversation actor templates. DB table `conversation_actor_template` is empty.");
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}
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SQLResult lineTemplates = DB.World.Query("SELECT Id, StartTime, UiCameraID, ActorIdx, Unk FROM conversation_line_template");
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if (!lineTemplates.IsEmpty())
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{
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uint oldMSTime = Time.GetMSTime();
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do
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{
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uint id = lineTemplates.Read<uint>(0);
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if (!CliDB.ConversationLineStorage.ContainsKey(id))
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{
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Log.outError(LogFilter.Sql, "Table `conversation_line_template` has template for non existing ConversationLine (ID: {0}), skipped", id);
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continue;
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}
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ConversationLineTemplate conversationLine = new ConversationLineTemplate();
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conversationLine.Id = id;
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conversationLine.StartTime = lineTemplates.Read<uint>(1);
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conversationLine.UiCameraID = lineTemplates.Read<uint>(2);
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conversationLine.ActorIdx = lineTemplates.Read<ushort>(3);
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conversationLine.Unk = lineTemplates.Read<ushort>(4);
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_conversationLineTemplateStorage[id] = conversationLine;
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}
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while (lineTemplates.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Conversation line templates in {1} ms", _conversationLineTemplateStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Conversation line templates. DB table `conversation_line_template` is empty.");
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}
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SQLResult actorResult = DB.World.Query("SELECT ConversationId, ConversationActorId, Idx FROM conversation_actors");
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if (!actorResult.IsEmpty())
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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do
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{
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uint conversationId = actorResult.Read<uint>(0);
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uint actorId = actorResult.Read<uint>(1);
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ushort idx = actorResult.Read<ushort>(2);
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ConversationActorTemplate conversationActorTemplate = _conversationActorTemplateStorage.LookupByKey(actorId);
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if (conversationActorTemplate != null)
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{
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if (!actorsByConversation.ContainsKey(conversationId))
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actorsByConversation[conversationId] = new ConversationActorTemplate[idx + 1];
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ConversationActorTemplate[] actors = actorsByConversation[conversationId];
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if (actors.Length <= idx)
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Array.Resize(ref actors, idx + 1);
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actors[idx] = conversationActorTemplate;
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++count;
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}
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else
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Log.outError(LogFilter.Sql, "Table `conversation_actors` references an invalid actor (ID: {0}) for Conversation {1}, skipped", actorId, conversationId);
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}
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while (actorResult.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Conversation actors in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Conversation actors. DB table `conversation_actors` is empty.");
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}
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SQLResult templateResult = DB.World.Query("SELECT Id, FirstLineId, LastLineEndTime, VerifiedBuild FROM conversation_template");
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if (!templateResult.IsEmpty())
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{
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uint oldMSTime = Time.GetMSTime();
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do
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{
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ConversationTemplate conversationTemplate = new ConversationTemplate();
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conversationTemplate.Id = templateResult.Read<uint>(0);
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conversationTemplate.FirstLineId = templateResult.Read<uint>(1);
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conversationTemplate.LastLineEndTime = templateResult.Read<uint>(2);
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conversationTemplate.Actors = actorsByConversation[conversationTemplate.Id].ToList();
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ConversationLineRecord currentConversationLine = CliDB.ConversationLineStorage.LookupByKey(conversationTemplate.FirstLineId);
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if (currentConversationLine == null)
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Log.outError(LogFilter.Sql, "Table `conversation_template` references an invalid line (ID: {0}) for Conversation {1}, skipped", conversationTemplate.FirstLineId, conversationTemplate.Id);
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while (currentConversationLine != null)
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{
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ConversationLineTemplate conversationLineTemplate = _conversationLineTemplateStorage.LookupByKey(currentConversationLine.Id);
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if (conversationLineTemplate != null)
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conversationTemplate.Lines.Add(conversationLineTemplate);
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else
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Log.outError(LogFilter.Sql, "Table `conversation_line_template` has missing template for line (ID: {0}) in Conversation {1}, skipped", currentConversationLine.Id, conversationTemplate.Id);
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if (currentConversationLine.NextLineID == 0)
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break;
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currentConversationLine = CliDB.ConversationLineStorage.LookupByKey(currentConversationLine.NextLineID);
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}
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_conversationTemplateStorage[conversationTemplate.Id] = conversationTemplate;
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}
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while (templateResult.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Conversation templates in {1} ms", _conversationTemplateStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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else
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Conversation templates. DB table `conversation_template` is empty.");
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}
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}
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public ConversationTemplate GetConversationTemplate(uint conversationId)
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{
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return _conversationTemplateStorage.LookupByKey(conversationId);
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}
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Dictionary<uint, ConversationTemplate> _conversationTemplateStorage = new Dictionary<uint, ConversationTemplate>();
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Dictionary<uint, ConversationActorTemplate> _conversationActorTemplateStorage = new Dictionary<uint, ConversationActorTemplate>();
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Dictionary<uint, ConversationLineTemplate> _conversationLineTemplateStorage = new Dictionary<uint, ConversationLineTemplate>();
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}
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public class ConversationActorTemplate
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{
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public uint Id;
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public uint CreatureId;
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public uint CreatureModelId;
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}
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public class ConversationLineTemplate
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{
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public uint Id; // Link to ConversationLine.db2
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public uint StartTime; // Time in ms after conversation creation the line is displayed
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public uint UiCameraID; // Link to UiCamera.db2
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public ushort ActorIdx; // Index from conversation_actors
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public ushort Unk;
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}
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public class ConversationTemplate
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{
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public uint Id;
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public uint FirstLineId; // Link to ConversationLine.db2
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public uint LastLineEndTime; // Time in ms after conversation creation the last line fades out
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public List<ConversationActorTemplate> Actors = new List<ConversationActorTemplate>();
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public List<ConversationLineTemplate> Lines = new List<ConversationLineTemplate>();
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}
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}
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