Ported .Net Core commits:
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.DungeonFinding
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{
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public class LFGGroupData
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{
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public LFGGroupData()
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{
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m_State = LfgState.None;
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m_OldState = LfgState.None;
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m_KicksLeft = SharedConst.LFGMaxKicks;
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}
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public bool IsLfgGroup()
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{
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return m_OldState != LfgState.None;
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}
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public void SetState(LfgState state)
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{
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switch (state)
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{
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case LfgState.None:
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m_Dungeon = 0;
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m_KicksLeft = SharedConst.LFGMaxKicks;
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m_OldState = state;
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break;
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case LfgState.FinishedDungeon:
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case LfgState.Dungeon:
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m_OldState = state;
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break;
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}
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m_State = state;
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}
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public void RestoreState()
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{
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m_State = m_OldState;
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}
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public void AddPlayer(ObjectGuid guid)
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{
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m_Players.Add(guid);
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}
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public byte RemovePlayer(ObjectGuid guid)
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{
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m_Players.Remove(guid);
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return (byte)m_Players.Count;
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}
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public void RemoveAllPlayers()
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{
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m_Players.Clear();
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}
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public void SetLeader(ObjectGuid guid)
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{
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m_Leader = guid;
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}
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public void SetDungeon(uint dungeon)
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{
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m_Dungeon = dungeon;
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}
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public void DecreaseKicksLeft()
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{
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if (m_KicksLeft != 0)
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--m_KicksLeft;
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}
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public LfgState GetState()
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{
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return m_State;
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}
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public LfgState GetOldState()
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{
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return m_OldState;
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}
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public List<ObjectGuid> GetPlayers()
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{
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return m_Players;
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}
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public byte GetPlayerCount()
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{
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return (byte)m_Players.Count;
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}
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public ObjectGuid GetLeader()
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{
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return m_Leader;
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}
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public uint GetDungeon(bool asId = true)
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{
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if (asId)
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return (m_Dungeon & 0x00FFFFFF);
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else
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return m_Dungeon;
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}
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public byte GetKicksLeft()
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{
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return m_KicksLeft;
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}
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public void SetVoteKick(bool active)
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{
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m_VoteKickActive = active;
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}
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public bool IsVoteKickActive()
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{
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return m_VoteKickActive;
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}
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// General
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LfgState m_State;
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LfgState m_OldState;
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ObjectGuid m_Leader;
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List<ObjectGuid> m_Players = new List<ObjectGuid>();
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// Dungeon
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uint m_Dungeon;
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// Vote Kick
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byte m_KicksLeft;
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bool m_VoteKickActive;
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}
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}
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